Originally Posted by neprostoman
You might stop trying to make my advice look bad, because I know it is good, It has been good for me and I see no reason for it to be bad for other smile

I'm not saying the advice is bad. I'm just saying it's not necessarily the best for a new player.

P.s. Playtime and having beaten honour does not mean anything in regards to how useful any information may or may not be.

Originally Posted by neprostoman
I never suggested to *build a party around* something

... You literally did though.

You said these things were
Originally Posted by neprostoman
Party comp wise I'd say the most important roles to fulfill

Equating these things to be the MOST IMPORTANT roles to fill in your PARTY COMP. Suggesting that they should build their party around such things which are limited to
Originally Posted by neprostoman
Classes for that role are Wizard, Ranger and Druid.

Which given the OP's information, is essentially saying "Play with the Wizard in your party" because they're not playing a Ranger or Druid and don't have a Ranger or Druid companion (Yet).

That's the main issue I had with your advice. You were calling these things the MOST IMPORTANT roles. While personally, I don't see them as that important.

The rituals are nice, IF you're using a Wizard/Ranger/Druid/Bard in your party and I would definitely recommend picking these spells up when possible. But I wouldn't specifically tell anyone to go out of their way to try and add such a class to their party when these things aren't particularly important overall.

While Aid, not only do I consider it not important, I feel it's actively bad to recommend to a new player because of the trap surrounding recovery vs prevention that often plagues new players in regards to Clerics (Which often takes them to the underwhelming Life Domain instead of the far superior Light Domain).

Things like Aid and Cure Wounds don't actively prevent damage and thus aren't as good at keeping characters alive and healthy as spells that do provide damage prevention. Spells that provide bonuses to AC and Saves to allies or that control enemies will be more effective than soaking more damage and trying to heal it back up for survival. Hence even with a Cleric in the party, I'd still say to prioritize other spells over Aid (And I wouldn't discourage someone from taking the Cleric out of their party either because losing access to Aid isn't a big deal).