Originally Posted by Crimsomrider
Originally Posted by Mindwitness
(snipped)
Alfira probably shouldn't have a parasite specimen, as it implies she is a True Soul, unless I'm missing something. I also think it's incredibly underwhelming that you can't dress her up or loot her unique outfit for your own bard; I can't imagine what anyone would want out of a one-camp-scene temporary companion but to do one of those two things, or why this little adjustment was made in the first place if it amounts to absolutely nothing at all. Because you can't do anything with her equipment or even level her up (despite the level up jingle playing when you get her), the illusion that she really is joining you is completely ruined, so it's even more obvious something happens to her in the next scene. I'm really confused by this implementation.

100% agreed, that makes me so sad.

The only reason why I was excited about her part of the patch notes was to take her unique clothes, hoping Larian would go all out into making her act as an actual companion for that one night to truly drive the deception forward for newer players. Imagine the shock after spending 10-15 minutes in customizing her build and giving her gear, thinking she's the next party member and then being smacked with the sudden realization out of nowhere.

Hearing it's that lazily implemented with so many limitations is disappointing. As for the parasite specimen; I presume she's been given the vial to act as meta-compensation for losing out on her unique robes from ACT II, but story-wise it makes zero sense for her to carry it and roleplay-wise it's useless to players who don't consume tadpoles. Would've been better if she just dropped her ACT II unique clothes instead.
Or the potent robe, as the Durge cape might still be completely dysfunctional and not fixed. Neither the old issue of some damage riders on kill not working (famously including sneak attack damage) nor the new one, where I find it incompatible with most passives in the game in honor mode (does trigger, but effects are competing and Durge cape always loses. It's like taking no-check AoE damage from bless, arcane synergy, selune's blessing, etc.).