What if at the very key points of the story some or many NPC's reactions to your dialog choice or event you did before in the playthrough would be dynamic so that it depends on your character. Maybe some sort of reputation meter between good and evil or if you are undead people dont trust you or if you have evil looking gear, your class and subclass could affect too, maybe which companions you have with you. Maybe even so that at start game asks your character's background and that affects some points (like some NPCs recognize you because of your background and they act differently than normally would). Or far extending consequences like in BG3 if you told minthara where grove is, and then didnt reveal to zevlor that you lured goblins to attack them, you get away with it in act 1, but what if in act 2 thieflings have found out that you lied and no longer trust you, what if this only happens if you do all this plus your background is thief or some other shady guy. Having just some of this kind of surprises would make replaying much more interesting as you never know what will happen. Example wasnt that good but it makes the point clear, surprise the player in the story even if they play the game many many times, make it harder.

It might not be for everybody so maybe it could be optional or only harder difficulty would have it.

Another reason this would be nice feature is that what im missing from BG3 is that it was very predictable and easy to achieve story ending i tried to, there wasnt much of a chance to fail and i never got sad endings where game rubs my failure into my face and laughs at me. Many people love sad stories too for example in movies and that part was missing in BG3, good example from games would be dragon age origins endings, when you tried to be good yet still ended with failure and achieved only sad ending, it really made you wanna try again and people love that game and sometimes it was really hard to get the ending you wanted, that was fun.

Last edited by Modder; 12/08/24 03:04 PM.