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I promised on another thread that I'd make this. To explain the premise: imagine you have creative control and infinite resources to make what you'd consider the perfect BG3. No limitations. Whatever you want to do, you can. What does that look like? This is not a thread asking for Larian to do these, just an ideal scenario.

Here are some of the petitions I'd make, some sillier than others:

-All companions get the same amount of camp scenes per act, say, 7.
-Companions interact between them and not just in banter
-Short Cazador (him being the Cousin Greg of BG3 jumpscared me in-game)
-SH gets different haircuts instead of just different hair colors depending on her route
-Astarion's magistrate past and accident with the Gur is properly explored (obligatory Astarion inclusion, sorry)
-No Sarevok or Viconia
-Final battle has much less filler
-Less walking NPCs and NPCs that just say trivial statements like "ahh the weather's nice"
-Mizora in human form

EDIT: I just realised this is probably the incorrect board for this thread, sorry about that ^^U Mods feel free to move it to general!

Last edited by jinetemoranco; 12/08/24 07:38 PM.
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Originally Posted by jinetemoranco
-SH gets different haircuts instead of just different hair colors depending on her route

"It's not a phase mom!" shadowheartgiggle

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Originally Posted by papercut_ninja
Originally Posted by jinetemoranco
-SH gets different haircuts instead of just different hair colors depending on her route

"It's not a phase mom!" shadowheartgiggle
Breaks my heart we could've had this :P. There were two different hairstyles datamined. One's named Shadowheart_Evil and the other Shadowheart_Good or something like that. Currently the game only uses the "good" one and changes the colors. Oh, another petition,
Make Shadowheart's icon reflect the hair color change!! This one's actually pretty reasonable to be fair

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Originally Posted by jinetemoranco
-Companions interact between them and not just in banter

Expanding upon this, more interpersonal relations, especially conflicts (I am here for the drama!)

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Oh boy.

- Dangerous tadpoles.
- At least 2 more companions (bard and monk).
- Helia.
- No Withers, death is scary.
- Halsin is no companion but stays in act 2.
- Original "Halsin killed Isobel" storyline.
- Daisy.
- Companions have defined sexuality.
- No BG2 throwbacks (except maybe Minsc, not sure).
- Upper city.
- Dangerous Gorthash.
- Politics.
- No "you need a mind flayer" nonsense.
- EA, less smooth companion personalities.
- Being a vampire (spawn) has downsides.

Last edited by Ixal; 12/08/24 07:42 PM.
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Dangerous tadpoles is a good, good one. Also one for my list.

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- COnsequences for using tadpoles (maybe turing into a mindflayer is not an option)
- Wyll makes his own decisions and gets more reactivity in BG
- Helia the halfling werewolf bard will become a companion
- Barcus Wroot will become a companion and artificer class gets introduced
- more political intrigue in act 3 explaining Gortashs power over the nobles (no tall were tadpoled)
- Make Omeluum our mindflayer helper , when saved (and you or companions didn't take tadpoles)
- Give the Hearthflame sister a full story arc, they deserve it
- more friendship content for companions with us and between them. Maybe Gale and Karlach switchin grecepies, Lae'zel and Shadowheart have a talk after they come to terms...


"We are all stories in the end. Just make it a good one."

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Instead of effectively infinite resurrections, or Honour Mode where you fail on a TPK, every time a character dies you have to create a new one and they join the party at the first plot-suitable moment

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-Consequences from long resting

Enemies figure out what you are up to if you take too long or begin taking initiatives of their own that challenges your strategy and approach.

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- More overheard banter between the PC and the party
- Avatar-Origins get included in party banter.
- More friendship moments between the tadfools, evenly spaced through all acts.
- Tara becomes a camp follower after meeting her in Rivington; for Avatar-Gale she returns to camp after having met with her in the Lower City
- A well hidden delicious bottle of none-congealed blood in act 2. Avatar-vampis deserve some happiness too.
- On the topic of blood: The treatment of Gale's yucky blood would be consistent for Avatar-Gale, no more having Astarion drink from you while he simultaneously tells you he'd never drink from you again.
- The courtyard before the final battle gets replaced with a battered portion of the Upper City which gives us plenty of options to flex all our shiny lvl 12 abilities and offers a variety of encounters and ways to traverse the area.
- Avatar-Astarion gets a few more scenes during which the narrator tells you that things remind you of Cazador/his old life and you are allowed to react to it - ideally your companions react to you being scared for no apparent reason ... or when they learn you abducted a couple of kids, see where you lived, meet Sebastian ....
- Gortash needs to be discredited before he can be overthrown. The party needs to collect dirt on him which gets printed in the paper.
- When playing as Gale or Karlach the levitating axe he wanted to make for her gets actually gifted during the epilogue party.
- After Astarion thanks the PC for their help and trust multiple times during the graveyard scene and the morning after, the PC gets an option to tell Astarion how he influenced their lives too. A great opportunity to make an Origin-Avatar felt.

I notice that I am quite happy with Avatar-Shart so far as I don't have any requests for her - yet.

Last edited by Anska; 12/08/24 08:33 PM.
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- Make the Emperor an Act 3 villain and rival to Gortash, replace the current route with a "down by the river" bad ending (Tav trapped in their mind with the dream lover)
- Hidden Durge Revenge on Orin: permanently turned into a wheel of cheese.

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"- Gortash needs to be discredited before he can be overthrown. The party needs to collect dirt on him which gets printed in the paper." This is an amazing, amazing idea for a quest.

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Hmm... For me it would be:

- No Emperor. Dream Visitor is literally just another adventurer who's trapped in the Prism. The ending can have a moral quandry in regards to either your character (Or companion) or the Dream Visitor being sacrificed using the Prism as the weapon.
- Daisy exists. Separate from the Dream Visitor. It entices you towards using the tadpoles and powers and can grant additional powers beyond that of the tadpoles alone. This can lead to a more involved "Evil" path.
- Tadpole usage being dangerous. Not just eating them, but also using their powers (Both the combat ones and dialogue ones). Having your characters personality shift as their brain gets literally eaten away. With full on ceremorphosis being possible prior to the end, necessitating things like Disguise Self to not be attacked on sight outside of the Absolute controlled places.
- No Mary Sue Orpheus. He can still exist and still be imprisoned somewhere. But none of this "Magical anti-Mindflayer BS". He can have his own storyline in regards to taking on Vlaakith and the future of the Gith.
- Halsin stays in the Grove. Kagha joins the party (If she's alive) as a companion to atone for her mistake.
- BG2 characters like Jahera, Minsc, Viconia are not present.
- More companions available. Such as Mizora (Wyll leaves as a result), Isobel (Sharran Shadowheart leaves as a result), Marcus (Evil path only), Yugir, Lump, Helia, Gandrel (Astarion leaves as a result), a Myconid (Different depending on who you choose to help) etc.
- Additional acts. Have dealing with Gortash and Orin use a separate act each, much like how Ketheric got Act 2. With a final act being the ultimate showdown with the Elder Brain with all your allies.
- BOOOAL provides more content. Clerics that choose to worship him get Blood Domain. Other classes just get an upgradable boon from spilling blood. The Koa-tua show up again in future acts, worshipping BOOOAL or you and having content that reflects this and your choices when (If) you made them initially (Such as giving you gifts of better BOOOAL weapons, their own style of weapons, or they just fight you with increasingly powerful avatars of BOOOAL)
- Actual passage of time exists. Events unfold at specific times. Things like Short and Long Rests advance time. Making them not so free to spam constantly.
- Artificer class.

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Originally Posted by jinetemoranco
"- Gortash needs to be discredited before he can be overthrown. The party needs to collect dirt on him which gets printed in the paper." This is an amazing, amazing idea for a quest.

The funny thing is: You find a lot of dirt about Gortash, you just can't use it in any form.


"We are all stories in the end. Just make it a good one."

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Originally Posted by fylimar
Originally Posted by jinetemoranco
"- Gortash needs to be discredited before he can be overthrown. The party needs to collect dirt on him which gets printed in the paper." This is an amazing, amazing idea for a quest.

The funny thing is: You find a lot of dirt about Gortash, you just can't use it in any form.

Yes, exactly. It drives me nuts. You can collect so much dirty laundry and you can't use any of it. I can't even tell Carmen that her brother cheated her out of her inheritance.

Oh and before I forget, I have another one for Astarion: You have to do some research on the ritual otherwise his attempt to usurp it backfires.

Edit: Before I forget: Thank you for this very fun thread.

Last edited by Anska; 12/08/24 08:50 PM.
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Originally Posted by Anska
Originally Posted by fylimar
Originally Posted by jinetemoranco
"- Gortash needs to be discredited before he can be overthrown. The party needs to collect dirt on him which gets printed in the paper." This is an amazing, amazing idea for a quest.

The funny thing is: You find a lot of dirt about Gortash, you just can't use it in any form.

Yes, exactly. It drives me nuts. You can collect so much dirty laundry and you can't use any of it. I can't even tell Carmen that her brother cheated her out of her inheritance.

Oh and before I forget, I have another one for Astarion: You have to do some research on the ritual otherwise his attempt to usurp it backfires.
Backfires, how? Cured of vampirism? Permanent baldness :P

I assume neither, but it would be very funny

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Originally Posted by Silver/
Backfires, how? Cured of vampirism? Permanent baldness :P

Caz benefits from it, Astarion dies and you have to battle a newly ascended vampire lord.

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Originally Posted by Anska
Originally Posted by Silver/
Backfires, how? Cured of vampirism? Permanent baldness :P

Caz benefits from it, Astarion dies and you have to battle a newly ascended vampire lord.
Aw. I guess it's his turn for the convince SH roll

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Originally Posted by Silver/
Permanent baldness :P

Yes please. Finally him and Minsc can be twins

But yes, a bunch of political intrigue would've seriously benefitted the game, I sorely missed that here. It's often light on story. I find I often want to copy things from Dragon Age, and they'd never do that, but damn would it be cool if they copied some things from dragon age. I'd excuse the plagiarism.

To add more Dream Edition petitions:
-Having factions you can join in Baldur's Gate. This is kind of what they wanted to do with the Zhentarim and the Guild but ehhh I didn't find it satisfying and it's not what I was thinking of.
-Fully realise their original plans of recruitable Ketheric and visiting Candlekeep
-Easter egg ending like the Silent Hill dog ending or the VTMB dance ending
-More Eilistraee

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Went searching for Baldstarion, discovered it's Solas in a trenchcoat. Google at your own peril

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But where shall Boo make his bed if not in Astarion's lucious locks?

- A satsifying ending to the lost shipment quest if you take the job to deliver it. Currently it just fizzles out even though we know who the buyer most likely was.

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The game is great, it's hard to improve. But here it is:

- less dice rolls in conversations (I can be a perfectionist)
- some more fights in act 2 and especially more fights in act 3 (I didn't just want to do a fashion show with my new armor and weapons.)
- the main story and some of the companion and side stories in act 3 being fleshed out more (A neverending story would be great!)
- Nere as a companion (white hair badasses ftw.)
- A fun reunion in Act 3 or in the epilogue party with the Koa-tua (After all, I have become a god to the fishes, I want to be praised.)
- Some cinematic (!) fight and stunt scenes for Astarion killing his enemies to enjoy his new power (praise the Vampire Lord)
- more camp scenes in act 3 (LI and friendship), friendship/party banter and companions reacting to your romance (Come on, at least a pikachu face from Wyll when my Tav gets on his knees for a kiss with Astarion)
- being able to adopt a cat! (*His Majesty disapproves* - hush!)


Okay guys, it's going to be nasty. If you can't handle it, don't read it:


I am joking! But here it goes:
- more nsfw scenes, including the possibility to explore Abdirak's lessons with your LI in sharess caress (Please provide some whips and handcuffs)
- Your LI ruling* the world, while Tav is "going to sit nicely in (their) laps" - Quote from Astarion (No further comment here)
*Instead of yourself


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its all playtested and works before being shipped

actual rules posted in places so people can read them i.e, want to add a class/ spell/ feat that can "whatever" = here is the the list of possible changes we have time sort out... pick / vote for the ones you want and we will release this data so everyone knows what is coming


Luke Skywalker: I don't, I don't believe it.
Yoda: That is why you failed.
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A smorgasbord of pet wishes, in no particular order

- no romancing Dragonborn
- no Minsc, Sarevok, Viconia
- Karlach a Fighter - she is a slumrat trained into a battlefield killer, not a shaken-out-off-the-tree tribal
- Minthara, Halsin and Jaheira not recruitable, are quest givers and can join some fights as autonomous 5th party member
- can recruit and romance Khaga, being supportive of her Law and Order tendencies; she no need fixing!
- Origins not respecifeable (can still Multiclass) when Companions; some limited respeccing if Tav is Origin
- if Companions still available, e.g. Halsin, Minthara, their initial Classes are fixed, e.g. Halsin has 4 lvls of Druid, Minthara 5/6 lvls of whatever, Jaheira is 3/3 Fighter/Druid. After recruitment can be multiclassed
- a male Origin who does NOT have STR8
- Tavs have to have 13 in their Main Stat, applies to Multiclassing too
- less/more sensible XP
- fewer and more costly Health Potions and Resurrection Scrolls
- Healing Word is Bonus Action only for Life Domain Clerics
- Lay on Hands is Bonus Action Help
- level caps - Act 1 = 4th, Act 2 = 8th (maybe 9th)
- Act boundries changed - Act 1 is Wilderness only, Act 2 is Mountain Pass, Underdark and Shadowlands
- no backtracking, not possible to go back from Act 2 or 3 to a previous one
- Daisy; or major changes to Emperor, e.g. no romance in particular
- Gith and Absolutists fighting
- no Oathbreaker sub-class
- an Oathbreaker mechanism for Clerics (a Druid or Melikki Priestess kicking the squirrel makes Nature mad and you no can Spell :))
- merging of Sorcerer and Warlock, with Metamagic moved (back) to Wizard
- can punish the Thiefling criminals like Mol or Mattis
- movement bonuses limited to 1,5 m, no stacking beyond two bonuses
- no unlimited DEX bonus Medium Armour, Yuan Ti and Agility get a +3 bonus instead
- Ankheg Armour for Jaheira (medium, 16 AC, half elf female fighter/druids only :P)
- bear, and not panther Wildshape for Jaheira
- War Domain - Bonus Action attacks - initial 3 per LR get upgraded at 3rd lvl to 3 per SR and then at 5th to 3 per encounter
- War Domain - gain Proficiency with four Weapon types of your choice
- Heavy Armour only for War Domain
- no Strong Body type for pureblood Elves (dey skinny runts)
- Halsin half-elf, not pureblood
- Strong Body type gives Muscular trait but with Disadvantage for Acrobatic Checks (no free bonuses)
- redo the short races, Halflings first of all
- redo male elf mugs, dey so Chad
- same sex romance filter
- for the love of all that is holy redo Malus Thorm! Make him look like a liche and not the bastard child of General Grevious! The other Thorms also could do with a makeover ...
- lower and/or gruffier male voices. There already are such in the game, e.g. Ashrak
- Upper City
- on Hard and Hardest difficulty - randomisation of mook positions and numbers
- more exclusivity, i.e if you did X then Y is NOT possible. No barf worthy workarounds like knocking Minthara unconscious. Also - if you have X in party then Y will leave/turn hostile - e.g. Astarion and Halsin - how can a druid stand a perversion of the Natural Order like a vampire spawn within spitting distance?!?
- like others had said - more passage of time, best if day-night. Bring back Exhausted.
- Tadpole use could have consequences like Exhausted, temporary Spell Cell loss, etc.
- both Volo's and Hag's eyes should come with bonuses and drawbacks. Is it is Volo's eye is a no-brainer

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-Meeting a nymph

Completely random request, I'm just obsessed with the illustration for them from 3e. And she needs to look like this or it doesn't count. (Cropped the rest because it's suggestive)
[Linked Image from i.imgur.com]


-Adventure to the Feywild? :P
-Good hooded cloaks

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-Adding subclasses and extended spell lists from Tasha's Cauldron of Everything

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I just want more official sub classes (not mod added). And the Githzerai.

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Originally Posted by avahZ Darkwood
I just want more official sub classes (not mod added). And the Githzerai.
Ohh, Githzerai would be great. and yes, I'm all for more subclasses - playing with a clockwork sorcerer mod atm.


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I did 4 complete PT's and several incomplete ones. 1500+ hrs of play. I rescued the gnomes and tieflings from Moonrise 3 times.
And now for the first time I got Bex' homemade cookies.
I want the option to take her to camp to become the camp cook.

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Originally Posted by ldo58
I did 4 complete PT's and several incomplete ones. 1500+ hrs of play. I rescued the gnomes and tieflings from Moonrise 3 times.
And now for the first time I got Bex' homemade cookies.
I want the option to take her to camp to become the camp cook.

That's a good point, in the dream BG3, there would be an option to hand over our spare admission passes to the lower city (I think you can get 3 total) to our tiefling friends or smuggle them into the city otherwise, and then help them to get settled in town. Bex and Danis have so many conversations about which jobs they want to take in the future, it would be fun to encourage Bex to start a baked goods stall. The story about the Grove-kids and Mol - who has forgotten all about them - would get a resolve and you would also be able to reunite Silfy and Mattis, possibly with the little twist that her brother is impressed by her new found business sense.

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Bex can give you cookies?!?!?!?

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Originally Posted by jinetemoranco
Bex can give you cookies?!?!?!?
Yeah, but it's a long shot in patch 6 as it requires several things that can go wrong to work at intended

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Originally Posted by jinetemoranco
Bex can give you cookies?!?!?!?
Yes, check the minimap where to get them, after you free Danis.
Who would want the "potent robe" if you can get this ?
Danis would come to camp also of course, He could do various chores, wash dishes, play with Scratch....

(Note, 10 cookies weigh 2 kilos, so they're quite solid.)

[Linked Image from i.imgur.com]

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I think similarly it would've been good to get to know Yenna a bit. I've already said it'd be good to get a lot more scenes with the companions (imagine getting a friendship version of the Lae'zel sunset scene!) but it would've also been great with some NPCs.

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I always get Beks cookies. I like her and her husband and giving me cookies is so cute, especially since she must have had a hard time making them in conditions like LLI. It's a really beautiful gesture.


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-Return to Early Access personalities but especially for Shadowheart and Wyll
-Return to Early Access Dream Companion, let Emperor be what he was intended to be
-Return to Early Access party transformation subplot
-Re-connect the Nightsong plot with the Shadow Curse
-More direct involvement with Shar and Selûne
-Far more in-depth plotting around Viconia, especially with Jaheira and Minsc involved
-Finish Karlach's engine story because the choice between literal Hell and giant middle finger is kind of unsatisfying
-A way to deal with Gortash other than exploiting him over a cliff
-Rewrite the ultimatum leading into the final battle, it should not be about forcing someone to become an illithid
-Change Bomb Gale's epilogue so that its context doesn't leave Mystra looking explicitly like the pettiest jerk about it
-Underdark/Menzoborranzan expansion with Minthara, mostly aristocracy style
-As an extension to that, YES MORE EILISTRAEE

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Menzoberranzan expansion themed around the aristocracy sounds so cool. I'd love to see Drow Architecture!

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-Minthara would have two exclusive love scenes one for Act 2 and one for Act 3 regardless of the method you go about recruiting Minthara.
-Depending on the way how you choose to go with Minthara in the end, you 'll get a visceral cinematic scene with the two of you going to/ dealing with Menzoberranzan.
-All bugs and glitches associated with Minthara would be fixed, some tidbits of story elements would be also fixed to avoid contradictions.
-One minor side quest to the feline nature of Minthara and a bone you can pick with her for teasing with (insert player agency) can be both for good or bad reasons, after you mingled with a certain cat of noble vibes.
-Return of one legacy dialogue related to Minthara's pregnancy if Tav/Dark Urge is detected to be a male gender.

-Fix and/or enable a large portion of party banters currently not being played regardless of party composition.
-Have an enforced dialogue scene with Minthara in Act 1 the first time you encounter/ reach her proximity to decide whether you'll sneak and knock her out or outright kill or just choose to dialogue with, an approach that doesn't break the immersion and makes it feel less metagamed.

-Include a large amount of side content exclusive to an evil path of the game, more fleshed out options towards some of the morally bankrupt NPC's you otherwise cant side with in a good path.


Call me crazy but I'm quite content with Baldur's Gate 3 in its current form with just an addition to fix 1000 bugs assocaited with MInthara and have it more fleshed out in tandem with other companions.

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Originally Posted by Xenonian
-Return of one legacy dialogue related to Minthara's pregnancy if Tav/Dark Urge is detected to be a male gender.
Who needs males when you have magic? Parthenogenesis for teh win!!!11

Also, A Girl Has Needs so she simnply might had shagged someone on the side as to blow off some steam.

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During a necromancer playthrough, it would have been wonderful to use the Create Undead spell to summon a Death Shepard as a temporary fifth team member that can take over undead thralls and lead them. Or, alternatively, being able to select multiple thralls and then send them to one position with one click. I've spent quite some afternoons ordering a dozen thralls about, noticing we went the wrong way in the sewers, and then spending another thirty minutes to turn that train of rotten meat around on its tracks.

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It would've been nice to have marriage, children and family be part of the epilogue for some runs. Somehow this common motivation largely escaped the end game. Shadowheart wanted a cottage and pets in my first run, which was halfway there.

Making the final party a wedding would've been 10/10.

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My dream version: more halsin and mithara content.
Mithara doesn't recruit him as a good person.
More data, interactions and possibility of romance between DU and gortash (a previous relationship is hinted at several times but everything is unfinished).
Gortash doesn't have to die.
Possibility of romance between DU and his great-niece, it's a family tradition, I didn't invent it.
Why it is mandatory emperor or gith I don't understand, you should have the possibility to choose one, the other or pass a roll for them to join forces.
Please, justice for Sarevok and Viconia, if you're not going to respect them change the name because they are characters you have invented (note that I was the happiest person to have the characters from previous BGs back until seeing these).
Misc and janeira are mandatory for me.
Is Upper City too much to ask for? It's a dream BG3 so I ask for it.
Consequences to get up to your neck in eating worms. Decent evil endings.
Corrections of inconsistencies in the story.
A little more relevance and politics in Act 3 wouldn't be a bad thing, since the issue of the three dead being behind everything at the end is almost irrelevant.
More camping scenes.
More options for interaction with your romance (it's not too hard to add a "let's go to bed" like in DO).
Will is a pain in the ass to me and I've read several times that if the original version had more substance and personality, I would like to see a Will like that.
But above all, correct plot holes, various inconsistencies, adjust things to the real D&D Canon...

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AFAIK you can skip every origin character.

You can kill Mithara and thats just fine.

You dont have to get Jaheira or Minsc either.

But the most obnoxious, annoying, horrible character, the one I cant stand at all, Halsin - I killed him on first chance and yet now theres a damn corpse of the guy lying in my camp. WHY ???

Joined: Dec 2020
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Given the amount of discussions going into romance stuff: less romance content and more friendship content. And generally have things with companion move more slowly. Gale is best friend with me on day 2, Shadowheart spills her beans about her goddess merely a day later, Astarion tries to bite me on day 2 too and wants to get cozy on day 3 , Lae'zel isn't far behind. And I play a goody two shoes most of the time, so Astarion and Lae'zel should be far more unhappy with me for a longer time. Shadowheart should be more paranoid (I miss my edgelady from EA tbh) and Gale should be a bit less trusting too. He seems to be a very open person, who likes a good chat and I'm totally ok with the Weave scene, since that is Gales thing, but I get the feeling Gale is BG3 Varric: you just have full approval by not being a total asshole all the times.
The only ones making sense are Wyll and Karlach. Wyll has no option, since Mizora just appears in your camp like the annoying Karen she is and Karlach is just that bubbly person, who is very open from the start - though I would say, she doesn't have much choice but be open about herself too, since Wyll will confront her.

Halycon: Halsin is just the perfect victim for Orin: if he gets abducted, everyone lives, which is not the case with some of the others. If you trigger the abduction scene early, you don't really have him in the party for long.
But you are right, you can send the others away, you have the option to kill other companions during their story. You can of course botch the portal quest for Halsin and he will be stuck, but then the curse isn't lifted. This time in my honour mode, he didn't even announce to come with me in that creepy way, where he tries to flirt with you, the game just did put him in my camp and that was that. At least Minthara did kick him out of his tent, whic hwas kind of hilarious.


"We are all stories in the end. Just make it a good one."

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Originally Posted by Halycon Styxland
AFAIK you can skip every origin character.

You can kill Mithara and thats just fine.

You dont have to get Jaheira or Minsc either.

But the most obnoxious, annoying, horrible character, the one I cant stand at all, Halsin - I killed him on first chance and yet now theres a damn corpse of the guy lying in my camp. WHY ???

It’s worth sacrificing the Tieflings to never have to interact with Halsin even once.

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Is this thread still accepting submissions? I totally forgot that my dream edition would also contain a Tourmaline Depths dungeon crawl. I loved the design and the mysterious origins and would have loved to explore it further.

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Suggestions are always welcome!

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A more polished Act 3
Daisy and the original "tadpole powers" approach
Upper City
recruit NPCs instead of hirelings (Alfira, Barcus, Omeluum, etc)
Minsc and Jaheira are recruitable in Act I
Improved Emperor/Orpheus story
Party size limit up to 6
Better starting equipment options

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Originally Posted by Ranxerox
It’s worth sacrificing the Tieflings to never have to interact with Halsin even once.

An option to make a deal with Minthara to hand over Grove in exchange for safe passage for the tieflings would be nice. She’s only after the thing and shouldn’t really care about a bunch of refugees.

Another option for people who want to be a bit evil without going full sociopath. Although since the druids leave their own defenses entirely up to the people they are trying to kick out, they’re kind of asking for it. Cowards.

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Originally Posted by Dagless
Although since the druids leave their own defenses entirely up to the people they are trying to kick out, they’re kind of asking for it. Cowards.


Zevlor channeling his best Nicholson

“You want me on that wall..you need me on that wall!”

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