Originally Posted by Fiddlewidget
There is one very important aspect of resource management in regards to long rest that I rarely see mentioned. Elixirs. Unless you "vendor scum" (save/rest/reload), many of the more critical ones, especially if you create a build around them (like Cloud Giant Strength or Viciousness, e.g.) are rare and you only find so many (including ingredients to make them which are even rarer). They only last until long rest. So if you're taking advantage of your elixirs, it behooves you make them last as long as possible (especially in Act 3).

Except that simply Long Resting IS vendor scumming.

Vendors restock after long rests. Meaning your Elixirs that last until Long Rest? Oh look they can be repurchased again once they've worn off...

The limiting factor would be gold... If gold was even remotely a scarce resource at all... Even if you aren't scumming by stealing all the gold off vendors that restocks after each rest...

Originally Posted by Fiddlewidget
The two things for me that are REALLY BROKEN are the fact that even though your other team members that aren't in the party at the moment are taking the ultimate long rest in camp, sometimes there for days or longer, they get no benefit from long rest. In order to avoid complexity about how long have they been in camp and such, it would be simple and sensical enough if a long rest restored everyone in camp, as it should.

... But they do?

I know my other companions heal to full and regain their spell slots after long resting even without them in the party.

It's only Short Rests they don't benefit from (Ironically, as they'd technically be short resting all the time what with sitting around in a comfy safe camp all day...)