- More overheard banter between the PC and the party
- Avatar-Origins get included in party banter.
- More friendship moments between the tadfools, evenly spaced through all acts.
- Tara becomes a camp follower after meeting her in Rivington; for Avatar-Gale she returns to camp after having met with her in the Lower City
- A well hidden delicious bottle of none-congealed blood in act 2. Avatar-vampis deserve some happiness too.
- On the topic of blood: The treatment of Gale's yucky blood would be consistent for Avatar-Gale, no more having Astarion drink from you while he simultaneously tells you he'd never drink from you again.
- The courtyard before the final battle gets replaced with a battered portion of the Upper City which gives us plenty of options to flex all our shiny lvl 12 abilities and offers a variety of encounters and ways to traverse the area.
- Avatar-Astarion gets a few more scenes during which the narrator tells you that things remind you of Cazador/his old life and you are allowed to react to it - ideally your companions react to you being scared for no apparent reason ... or when they learn you abducted a couple of kids, see where you lived, meet Sebastian ....
- Gortash needs to be discredited before he can be overthrown. The party needs to collect dirt on him which gets printed in the paper.
- When playing as Gale or Karlach the levitating axe he wanted to make for her gets actually gifted during the epilogue party.
- After Astarion thanks the PC for their help and trust multiple times during the graveyard scene and the morning after, the PC gets an option to tell Astarion how he influenced their lives too. A great opportunity to make an Origin-Avatar felt.

I notice that I am quite happy with Avatar-Shart so far as I don't have any requests for her - yet.

Last edited by Anska; 12/08/24 08:33 PM.