as a side note i'm getting sick of Larian picking good or evil story like thats the only possible path... at release we could do some evil choices that ending up with good results and some good choices that went horribly wrong but it didn't make our Tav good or evil just unlucky or fed up with whomever needed saving/ killing
In what way did it change? I remember as it was yesterday, my first playthrough: a burdened hero who never asked for this, killing his gith friend, swallowing his grief and siding with a mindflayer in order to save the city he spent years in. Then getting out of the godforsaken city.
I've recently finished the story once again. All the choices were still there, I just took a different approach, is all. What choices exactly do you have in mind here?