Originally Posted by Mirmi
Originally Posted by Elly
Sorry, what? That's the opposite of what I mean. Both options are valid and should remain represented in the game, because it's a roleplaying game and the story changes with your choices.

The way I understood it is that if the game is about (let's say) a cycle of violence (or partnership), you don't want to rely on mods to change the story to fit your vision when the game assumes a specific story. If I misunderstood, I apologize, it's the complexities of translation.

What I meant was that I don't think anyone should have to rely on mods to be able to continue playing the game in a way that makes sense for their character. If someone had to install a mod to still feel like their character's story makes sense, it would mean the game itself doesn't allow for that story anymore, when it did before. That's why I think just having both the option for a happy Tav and for a trapped Tav to be represented in the kiss cinematics (like in the dialogue choices that have always been there) would make the most sense.