Originally Posted by Elly
My point is that not everyone will start seeing something they considered abusive before as romantic because their character suddenly has to react to it with smiles. They don't want it decided for them that this is how their character would react. It's not a matter of "wanting to see abuse", it's that that's already what they see, and they may not be comfortable with their characters having to smile in reaction.

If "you or another player" sees abusive behavior towards your character, will you/the player repeatedly press the requirement for a kiss? For those who are not happy with this, the game gives you the option to break up.
Unfortunately, we cannot control Tav's emotions throughout the game:
(Jergal, barn, etc).
If you see an offensive path, does it stop being one if Tav starts smiling? Unfortunately, on the contrary, for those who see a different path, it's hard to visualize him with faces of horror.

illeaillas-сан писал в отзыве о закрытом бета тесте патча 7:
"I am involved in testing. I want to say that the corrected animations of Tav when kissing Astarion are now good, and I can imagine them both in a happy couple and in a couple where Tav is unhappy. I don't think you should worry about it. Tav is smiling, but you can also see a little fear on Tav's face, discontent. This will satisfy all the players. you can perfectly imagine the right path for this story. "
The test participant says the animation is appropriate for all sides of the "conflict".

Tell me, have you seen the kissing animation? Are you a participant in the closed beta test?

From a technical point of view, how can you imagine implementing and being able to leave multiple sets of animations of Tav's face as a reaction to the same event?