Originally Posted by Mirmi
The test participant says the animation is appropriate for all sides of the "conflict".

Tell me, have you seen the kissing animation?

I have, and I don't think they leave any room for interpretation. Like I said on the first page of this thread, the original expressions looked more neutral to me than the new ones.

Originally Posted by Mirmi
From a technical point of view, how can you imagine implementing and being able to leave multiple sets of animations of Tav's face as a reaction to the same event?

By flagging one of the dialogue options in the script that show Tav is unhappy/afraid. I suggested a few options for this on page 2. Choosing one or more of them could lead to Tav's expressed fear, doubt or uncertainty also being reflected in the kiss cinematics by giving them the original expressions.

Originally Posted by Mirmi
If "you or another player" sees abusive behavior towards your character, will you/the player repeatedly press the requirement for a kiss? For those who are not happy with this, the game gives you the option to break up.

Tav has the option to try to break up, and then walk it back and say "Sorry! I didn't mean it." Playing a Tav who is unhappy but still stays in the relationship has always been possible.


Originally Posted by Mirmi
If you see an offensive path, does it stop being one if Tav starts smiling? Unfortunately, on the contrary, for those who see a different path, it's hard to visualize him with faces of horror.

If there was a choice between the new and original expressions, no one would have to visualize something other than what is depicted. This thread wasn't asking for everyone to have to keep playing with the Patch 6 expressions. Just for a way to choose between them, so everyone can keep the story they've crafted with their characters.