Originally Posted by Mirmi
The scene in town after visiting Haarlep just has options for how your Tav reacts to this with a choice of optional lines. He:
а. Enjoys being "used" in this way. And smiles during the process.
б. He doesn't like it
And as far as I know, this reaction of Tav in the game has been present for a long time.
To implement this in the AA kiss, we need to write either as in the night of conversion, where depending on the choice of option, there is a different animation.
Or prescribe new lines followed by different animations:
а. Kiss me so that I'm scared (similar)
б. Kiss me gently
But, then again, isn't that AA's instruction on how he should kiss Tav?

Leaving the flag in the middle of the game (when you have disagreed or told AA that it scares you) to be triggered later can cause an error because it is left unclosed, as when the animation follows immediately and closes the flag. So in the game, most of the results follow immediately after the selection. Moreover, now the kiss animation triggers before turn night, which is illogical. And this is not a norm, but a bug that follows immediately after the result: you have taken the AA path- AA kiss animation.
Such a bug was already in the game, which eventually broke the whole Act 3(when the steals were not closed in the game and remained unclosed, cluttering the game and eventually breaking it).

I'm not sure I'm following here. There are lots of flags in the game that lead to other events triggering later, and they can trigger repeatedly. For example, Astarion being flagged as the romanced companion is what gives Tav access to the romantic dialogue, including kisses. This doesn't go away after you chose the options once.
I'm not suggesting different ways of asking for a kiss. What I mean is the game acknowledging that Tav is scared or unhappy via flagged dialogue options, and having those flags lead to the original kiss cinematics being played whenever Tav asks for a kiss.