Originally Posted by Elly
I'm not sure I'm following here. There are lots of flags in the game that lead to other events triggering later, and they can trigger repeatedly. For example, Astarion being flagged as the romanced companion is what gives Tav access to the romantic dialogue, including kisses. This doesn't go away after you chose the options once.

You're right, the game does have a "delayed result" depending on the player's choices.
What I'm saying is that the choice and the immediate outcome of the choice is an easy way to write for a game.
Writing choice and consequence under a certain condition is more complicated and can cause bugs that the studio doesn't have much time to test.
For those examples that exist in the game, the game was made for quite a long time, then players submit bug reports. There was an opportunity to spell out and handle all the nuances.