Originally Posted by Zayir
Originally Posted by Ametris
Originally Posted by Elly
Originally Posted by Ametris
Even if you fail that check, the fact you have to kneel is already suggesting he wants that kind of dynamic. There's also a scene with Abdirak and his romantic lines where he enjoyes seeing Tav bound. There's also a special scene with Durge where he's enjoying tying them up. I missed some of these scenes, but I could still see the writing on the wall.

I don't disagree with that on his side. What I mean is that it doesn't make sense for every Tav to be suddenly depicted as enthusiastically into and prepared for everything, when before they were consistently allowed to react with confusion or uncertainty.

I guess it's a game limitation. I would have liked there to be an extra scene where they have a conversation about it. For me it would have worked best in the turning scene, where Tav can argue a bit after a second 'no' instead of experiencing a forced breakup. I also mentioned how I find the whole exchange unrealistic and cartoonish."No. Yes. No. 'k, bye." Honestly, who talks like that? I played as a female drow and I was certainly missing a possibility to kick a fuss and go high and mighty 'drow women never kneel in front of others' but I had to chalk it up to Larian's poor development of act 3 reactivities and write extra dialogues in my head.

Hahaha. Maybe it should be tense and kinky, I really enjoyed this scene, when I choose "no" and he said a simple, dominant and playful "yes!" So for that, it was great. But the break-up scene could have been written better or having the possibility to talk about it.

The back and forth is fine initially, it is kind of funny in a way, and I also liked his "yes" and that smug smile, but the breakup scene afterwards is just poorly written. At that moment they should drop the game and talk like real adults. To me it's the same limitation as in the post ascension scene where you can only be negative and naggy about something you actually helped him with.