Here's another of my characters who I also mentioned in the short race appreciation thread: Sophy the halflng jack-of-all-trades.
I thought it would be fun challenge to try to get the achievement honestly, but it did take me a while to work out how to build the character in a way that made roleplay and game mechanic sense. I posted build info a while back in
another thread.
On the roleplay side I ended up choosing to play her as a devotee of Oghma, with a fierce love of music, stories and nature, boundless curiosity and absolutely no staying power. She'd say "yes" to almost anything, talk to anyone, and constantly get sidetracked. Prior to getting kidnapped, she'd travelled the Sword Coast both seeking and sharing knowledge, and being more a fan of practical than book learning and sometimes venturing into dangerous situations to discover the history of an old ruin or investigate the culture of Gibberlings she had learned to defend herself.
I started her off as an Oath of the Ancients Paladin, and while getting tadpoled threw her off her stride to begin with, she soon recovered her abilities as a knowledge domain cleric, beast tamer/sanctified stalker ranger (she had a pet raven), bard and monk. I'll admit monk was a bit of a stretch (I imagined she'd learned a few moves from an old flame, whose form The Emperor plucked from her mind), but the other classes I felt reflected well the combination of skills she'd have used and developed in the background I'd concocted.
The other levels I tried to tie in to events along the way:
Level 6 - Great Old One warlock: Ever since being tadpoled, Sophy had started hearing odd whisperings in her mind and finding herself with new knowledge she couldn't explain the source of, and that only intensified after she'd inserted a second tadpole (just to see what would happen, of course).
Level 7 - Wizard: She struck up a close friendship with Gale, who taught her how he summoned the weave.
Level 8 - Fighter: Lae'zel and Sophy were very different people but shared a passionate attraction. It wasn't to last as Lae'zel soon became more serious than flibbertigibbet Sophy could cope with, but Sophy was left with some fighting moves Lae'zel had taught her as a memento of their relationship.
Level 9 - Druid: Sophy had always been a nature lover, but her experience healing Thaniel and growing friendship with Halsin gave her a deeper appreciation and connection to the land.
Level 10 - Rogue: Sophy picked up some useful skills running Shar's Gauntlet (I'm retconning in my head that I took the druid and rogue levels the other way around - I hit level 9 while in the Gauntlet of Shar and level 10 at Wyrm's Crossing, so it would have made more sense to take the rogue level while in the Gauntlet and the Druid after completely healing the shadow-cursed lands)
Level 11 - Wild Magic Sorceror: Even Sophy balked when The Emperor offered her an astral-touched tadpole, but despite trying to resist she found herself consuming it and in addition to strange new illithid powers she started to find new magic bursting out of her with peculiar effects she couldn't control.
Level 12 - Barbarian: Her transformation also increasingly affected her mood and mental balance, and in addition to the unpredictable effect on her magic she would also occasionally find herself flying into uncontrollable rages. And she started off such a cheerful, happy-go-lucky soul!
![[Linked Image from i.imgur.com]](https://i.imgur.com/P9IkOcT.jpeg)
Oh, and I've moved this thread from "General" to "Story & Character Discussion". After moving it to “Build”. It feels sort of between categories, but hope it has a good home now.