Throughout EA and in 1.0 Larian DID address many of common complains - not change the core vision of the game, but they did react to feedback.

For example push is more difficult to pull off (and seemed less common. I also spotted far less use of those pushing arrows - perhaps Larian kept the more outrageus uses of it by AI for hard mode, I didn't check it yet). As the game progresses balance goes so out of wack, that frankly push just becomes part of the noise - I still don't like Larian's implementation of it , but I also don't like many other of their changes. So it's is not like push is fine and balanced, but more that there are even more poorly balanced things in the game as you keep leveling up. For me its a big no-no, many others it seems, don't mind.

Have there been complains about reactions? There really shouldn't be. For one they are great and they are optional. If one wants to automate it, one can.

Feedback from the audience will always be flawed - it might not align with the games vision. Players might complain about something, while actually wanting something else. There can be a vocal minority making a fuss out of something, while in reality it is not a big problem for the vast majority of the playerbase. That's why there are also metrics and playtesting that's being done. Devs take all those into account. That some feedback was not acted upon, doesn't mean that the feedback was bad or uncalled for.