Might be an unpopular opinion, but I think one of the bigger issues introduced with her is the cheesy/meta-knowledge heavy recruitment path. (Knocking her out despite having absolutely no reason ingame to do so.) I was pretty disappointed when they added that. Felt very gamey and pandering. Imo, they should either redo that option to make it fit in naturally (e.g., by having it be an option you can just stumble upon, like, if you assault the Goblin camp and start murdering everybody, she flees and is then found at Moonrise in Act 2), or remove it and focus on fleshing out her reactions to an evil path. Granted, there's still the "Help neither the Grove nor the Goblins" neutral path, but I feel like that needs less work to fully integrate into the game, as it doesn't rely on somehow explaining why the PC spared her. In general, I think the focus should be on fixing what's there, instead of trying to add new stuff which isn't up to the standard of the fully fleshed out parts of the game.

Then again, I don't believe they'll add substantially to her (or any companion's, for that matter) storyline in the upcoming patches. It's a bit sad: I do want the bugfixes of the later patches, but some of the new things introduced actively take away from the story and diminish the Choice & Consequence aspect. You now kinda have to metagame to know which options are actually well implemented, instead of just exploring the game organically. Sorry if I sound overly negative; BG3 doesn't do itself any favours by brilliantly implementing most things - the subpar implementations become much more obvious, then.

Last edited by Voidos; 25/08/24 01:15 PM.