My overall reaction & feedback after seeing all the extended evil cutscene(s) for Dark Urge and Tav;Naturally after the
original lackluster 2 minute end-cutscene (where our main character merely sits on the throne before the game fades-to-black) it feels great to now have
an extended 6 minute end-cutscene where they actually do something before it fades-to-black. The bar was already set so abysmally low that literally anything will look great compared to that, so sure it's nice to have it extended by 6 more minutes (which should've been in-game since launch, not a year later).
However these extended end-cutscenes for the evil playthrough are merely the equivalent of the good playthrough's
end-cutscenes at the dock during launch (
"Yay the Absolute is dead, nice job everybody... GG, ROLL CREDITS!"). They
were not satisfying conclusions for the good story back then and they certainly are not satisfying conclusions for the evil story today regardless of how visually impressive they are.
Where's our evil epilogue? Where's our actual evil aftermath? Where's our satisfying ending where we get to see what our power accomplishes on a grander scale? Where is our evil post-credit scene with the Dead Three taunting Withers instead?
To properly conclude a story it's not enough to merely
extend the current evil cliffhanger cutscene by 6 more minutes; of which 5 minutes are copy-pasted for each character with slight variations and then the last 60 seconds is a choice on how to doom the world through a random group of Baldur's Gate nobodies before the game fades to black. No evil epilogue, no tiny bit of active conquest, not even a tiny showcase how our actions affect the world on a grander scale a few months later. We're shown an action, but not its reaction. We're shown the cause, but not the effect. We're shown a choice, but not the consequence.
The real interest doesn't lie in seeing our main character with absolute power victimize some helplessly terrified-to-death Baldur's Gate nobodies who were already crippled the instant a giant brain burst out of the ground, it's the most childish Disney villain display of power imaginable. Sure it's cinematically an absolute epic display of power, but...
it's like giving Sauron from Lord Of The Rings the One Ring and him merely tormenting some starved peasants in some backwater village before the movie fades to black.The real interest lies in seeing what actually happens next, seeing the grander ambitions come to fruition, what they ultimately achieve with all that power. Where's our satisfying epilogue aftermath where we get to see what we ultimately accomplish with all this power on a grander scale with Minthara or Astarion by our side?
For example as potential character epilogue ambitions:
- Where is the Emperor fulfilling the Grand Design and creating a thriving illithid empire, showing our main character as his Empress and companions as fully-evolved satisfied illithids thriving in his court as advisors?
- Where is evil Karlach burning across Avernus with her legions and becoming the demonic Archduchess of the Hells as she is about to b****-slap Zariel into another franchise?
- Where is evil Gale transcending into a celestial tempest with the Crown Of Karsus after conquering the heavens?
- Where is Ascended Astarion sitting on his sanguine throne with Minthara as his vampire bride in a world of darkness and all companions lined up as dried up vessels of blood waiting to be further fed upon by them two?
- Where is evil Lae'zel dethroning Vlaakith, subjugating the Astral Plane and becoming the Lich Queen of entire existence herself?
- Where is evil Shadowheart raising her unholy church and becoming the Lady Of Twilight after being torn between two lunar goddesses for so long?
- Where is evil Dark Urge perishing together with Minthara/Astarion in a passionate embrace at the end of all creation?
Because an extended ambiguous cliffhanger cutscene against peons ain't how one wraps up an evil RPG story the player invests so much time into, especially for an already unsatisfactory content-deprived evil journey in which every evil choice ends up being a childishly written murder-hobo killing off content left and right, on-screen or off-screen.
This exact mistake with unsatisfying ambiguous cliffhangers already happened at release and got corrected for the good playthroughs with Update #5 (30th of November 2023) by introducing an epilogue to properly conclude our journey, our stories, our relationships. Yet as usual the evil playthrough gets shafted once again, expecting a merely extended ambiguous cliffhanger to be a satisfactory conclusion to its story when they weren't satisfactory even for the significantly-more-developed good playthrough until the epilogue arrived.Also as a huge fan of Dark Urge and Minthara; words cannot express the
COLOSSAL DISAPPOINTMENT on how this extended cutscene singlehandedly butchered Dark Urge's character, completely disregarded player agency, ignored established character motives, and ultimately ruined the only thing people truly wanted with their dearest Minthara/Astarion for the ending of the game, despite knowing they'll both have to eventually die.
To think that after putting in so much time and effort (and putting up with so much killed-off content) to ensure Minthara is our chosen love interest with whom we're going to butcher the world together,
the player gets mega slapped in the face by Dark Urge
immediately getting rid of her 5 seconds into the extended ending because you wanna save budget! Completely ignoring player agency and previously established character motives.
To get to this point we had to;
- Cause the deaths of over 60 NPCs and several companions in ACT I
- Resist the Urge to break Minthara's neck during her ACT I sex scene
- Ensure she survives the next morning by deceiving her about who we truly are
- Ensure Minthara survives the entirety of ACT II
- Cause the deaths of all Last Light Inn NPCs by making Shadowheart a Dark Justiciar
- Invest a significant amount of time into her character to establish a relationship
- Suffer through a terribly content-deprived ACT III because nobody from the previous ACTS is in it
- Butcher even more NPCs to satisfy the Tribunal and become Bhaal's Assassin
- Get betrayed by Jaheira and Minsc for becoming Bhaal's Chosen
- And finally bring her to the very end of the game before the Absolute
What the player truly wants after doing all this is to butcher the entire world
with her by our side, our Queen of Crimson. To see the
Daughter of Lolth and the
Child of Bhaal united, drowning the world together in blood. And despite knowing she'll eventually have to die alongside him, to have the passionate final killing kiss be the last act of kindness she receives from Dark Urge once the world was dead...
NOT for it to be the immediate FIRST thing he does as some sort of sexual kink of his that makes him look like an uncontrollable psychopathic smirking imbecile with a crippling addiction that only gets off on murdering his lover who willingly wishes to be with him! We wanted to do this together with her because the player establishes these character motivations during the endgame;![[Linked Image from bg3.wiki]](https://bg3.wiki/w/images/thumb/c/c2/Portrait_Minthara.png/64px-Portrait_Minthara.png)
- "No. If this is to be our end, we will die together!" - Minthara minutes prior to confronting the Elder Brain
- "Now that you have your father's dark blessing, you are the master of your dark urges, and together we can win this fight, and become as gods ourselves." - Minthara's dialogue at camp once Orin is dead
![[Linked Image from bg3.wiki]](https://bg3.wiki/w/images/thumb/c/c3/Portrait_Sceleritas_Fel.png/64px-Portrait_Sceleritas_Fel.png)
- Dark Urge - "When I bring ruin to the world, will Bhaal allow me to spare my beloved?"
- Sceleritas Fel - "Of course, Master! We will always need to sire more Bhaalspawn! It appears that may be already underway. The drow is a fecund choice of mate. Well done!"
This is what the epilogue for Dark Urge and Minthara should have been. Them together at the end of all creation as the crimson eclipse covers the world, with one final conversation between them before Dark Urge's final killing kiss ultimately slits her throat while she's eternally embraced in his arms and then his own to cover them both in a comforting crimson cloak as they perish together.
But no... screw the previously established character motives, just get rid of her immediately instead so no further budget has to be wasted on her. And while we're at it lets turn Dark Urge into discount Orin and also forget to include Sceleritas Fel into the ending (yes you forgot the Butler). The Narrator even mentions during the ending cutscene;
"You shall soon amass an illithid army to bring slaughter across Faerun...", but then he goes on to also murder every companion, civilian and his very own illithid army in Baldur's Gate. Not even Disney writes such extremely corny imbecilic villains that contradict previously established player and narrator motives.
He can literally murder Minthara at any point during his conquest as she willingly stays at his side, including the companions who are powerful individuals enslaved to do his bidding... what is the point of butchering them all immediately when he could've used them to fulfill his grand plan... what is the point of saving our love interest from our Urges in ACT I, in ACT II and mastering them in ACT III if Dark Urge will just go ape mode on everyone anyway at the end...
Did you honestly think a Chosen Dark Urge player who spent 150 hours getting to the end with Minthara/Astarion will be satisfied seeing their time and effort disrespected like this by ignoring their entire journey up until that point with an instant death of their love interest...
Give the players what they truly want, the 4th proper option where Dark Urge with Minthara/Astarion butcher the world together and have them included in the final vision of the eclipse (and don't forget the Butler).
As someone who became a mega fan of yours by blindly buying into BG3's Early Access due to your true artistic passion and immediately afterwards bought DOS2 and DOS1 as well because I wanted even more of that passion (all 3 becoming one of my favorite games ever); it is absolutely saddening to see how drastically your evil stories have degraded (both in writing and care) since Divinity Original Sin II,
which as a kickstarter game with a far lesser budget had a satisfying evil story with fully developed endings that offered
equal epilogue content and throughout the story had
interesting evil choices with interesting outcomes spanning throughout all acts and especially the epilogue.
![[Linked Image from i.imgur.com]](https://i.imgur.com/y6K9xpJ.jpg)
With characters like Lady Vengeance, Windego and the God-King, Voidwoken and Fane, Saheila and Sebille, Sadha and The Red Prince, Adramahlihk and Lohse. Even entire locations such as Fort Joy, Reaper's Coast, Arx and the entire world. We went from DOS2's long-spanning evil choices resulting in fates far worse than death with an epilogue showing just how miserable everyone and the entire world is after it's doomed, to BG3 comically mimicking Doctor Evil from Austin Powers every chance it gets with its evil choices immediately killing off any evil branching story in its infancy to preserve budget;
You die! He dies! They die! EVIL!![[Linked Image from upload.wikimedia.org]](https://upload.wikimedia.org/wikipedia/en/thumb/1/16/Drevil_million_dollars.jpg/220px-Drevil_million_dollars.jpg)
To properly conclude the evil story with proper epilogues you should've been drawing inspiration from the amazingly portrayed
Vlaakith's throne room ending scene for Ascended Lae'zel or
Cursed Dark Urge's epilogue ending, which splendidly shows just how evil truly brings ruin to people and eternally condemns them to fates worse than death. And from that inspiration came up with an equally eerily, dark and messed up epilogue to properly conclude an evil playthrough by showing the miserable state of the world with our companions instead suffering dreadful fates worse than death as they're ruled by our main character who became a God (
just like Divinity Original Sin 2 had its epilogue showing a dead miserable world and our companions if one sided with the God-King).
Because when the evil journey is already the most unsatisfactory content-deprived experience where any potentially branching story immediately gets killed off in its infancy, at the very least ensure the ending is so fascinatingly well concluded to make all that waste of time and effort worth it.This also could've been a chance to bring Gortash back; to have an actual ending with him, to surprise your audience who are investing their time into a significantly underdeveloped evil playthrough.
"Hey remember Gortash, that amazing character voiced by Jason Isaacs? Yeah he now has an actual ending and Bane shows up in it. GO WILD GUYS!". But no... as always just
frantically kill off everyone tied to the evil journey the instant they start to display any interesting branching story on the evil path. You had Gortash as a villain right till the very end and chose to kill him off. What a waste.
Was hoping for an actual quality conclusion to the evil story that respects player agency (like the good playthrough does with its revisions, an epilogue and a post-credit scene) and had these extended cutscenes been merely a part of upcoming content updates to ensure the evil playthrough is brought up to par with the good playthrough then I would not be so critical. But intentionally ignoring the evil playthrough since Early Access and then years later merely extending its lackluster cliffhanger cutscene in such a poorly rushed way as the final content update... sorry.
Far too little and way too late.
![[Linked Image from y.yarn.co]](https://y.yarn.co/7bac99d5-f111-42c0-b7a6-efe56f1013c0_text.gif)
These extended evil cutscenes as they stand are ultimately the final nail in a coffin that shows just how uncared-for and poorly thought-out the evil journey in BG3 is from start to finish where every potentially branching evil story is immediately killed off in its infancy in order to save budget, cutting off all its branches at every corner before they even had a chance to grow. I won't even bother amusing the idea that taking control of the Absolute could have been used for good. To rebuild or create a better world by getting rid of evils such as Vlaakith, Zariel or Lolth, something that Minthara implies with her own good ambitions on the good path. An actual pragmatic would use the Netherbrain as a tool to help or improve reality and we could have been the next Gortash.
And so at the journey's end the only thing I can truly praise is the visual quality and cinematography of these extended cutscenes as they've accomplished visual badassery of epic proportions with their unique outcomes, was incredibly impressed with them. Truly well done. It's just a shame it's nothing more than fancy cliffhanger eye candy to quickly wrap things up in the most uncaring way, which ironically completely killed my interest for a Patch 7 evil playthrough when it should've done the complete opposite.
I'd rather have a well written evil story with no cutscenes (like DOS2), than epic cutscenes with a poorly written evil story (like BG3). At least with the original cliffhanger I was able to headcanon a satisfying proper ending for my Dark Urge and Minthara.