We gave a lot of feedback on how having a tickling time bomb in your character's head works poorly with the long rest mechanic, resulting in a weird story dynamic. Thats where the tadpole changes likely come from, they were not pulled out of thin air, I am sure. EA players were missing on a lot of content by going for the most logical and intuitive thing - which is avoiding the tadpole powers and resisting Daisy. IMO this particular feedback had a very positive impact on the game, it birthed an ingenious idea of making up a Dream Guardian and letting it be your protector. Dream Guardian advocates for using the tadpole, but is clear to separate themselves from the aberrations and tries to appeal to the most basic instincts: freedom, safety, strength. Daisy tried to pull some half-assed mysterious card, treating the MC like a power-hungry weirdo in denial, which had zero substance behind it.

Last edited by neprostoman; 28/08/24 01:22 PM.