Yeah it won't work for any of the recruitable companions, well except for the Wither's hirelings since they have a customizable appearance, but those peeps barely count lol. I'm surprised it's taken as long as it has just to allow for changes to their hair. I can understand the desire to maintain a set visualization for their showcase characters, and to me it'd be jarring to have alternative faces or whatever, but a hair stylist? - we should have had that from the getgo! Because it would have been amusing! Also like a whole year with the Shadowheart hair not updating? That was pretty rough.
I suspect the problem for the Origins is that they all have those pre-rendered portraits, which also aren't like the mix and match portraits that are produced from the Tav/Durge/Hireling avatar choices. Instead the origins have a set background color, set facial expression, set angle, set lighting, set horns etc. I think it would have been a different situation if each of the Origins had a customizable appearance from the very start, then we'd have a situation like Durge where there is a default visualization, without being locked down, but they clearly wanted to preserve the visual as part of the characterization rather than just using the same animations or voice. Each recruitable character has an established face/portrait. Still even with that, they could have allowed us to do stuff like change the palette on the background gradient color or dyes for companion equipment carrying over.
Like sometimes I want Wyll to have Blue for his safety color instead of Red, or maybe I want a Green Gale instead of Blue Gale. Maybe we don't have Karlach or Wyll in the party, in which case I might want Lae'zel to rep Red for her portrait color.
Usually what I'm after is some sort of nice rainbow spread where each character stakes out their own unique color combo for the quick read. Other times I want them all to look like a team repping similar safety colors with the coordination, but the set portrait background colors make that look awkward half the time. Also even for the custom Tav same deal there, where we're locked into similar portraits portrait colors across the board depending on our chosen fantasy race. A portrait preview would have been nice, because they can end up looking pretty different from the avatar. Sometimes things like eye color or makeup just don't even register, also things like being able to flip. Say you want a scar on the left side instead of the right, or the same haircut just with the part on the other side say. Lots of little things they could have done to make each character portrait feel unique to that playthrough.
Last edited by Black_Elk; 03/09/24 03:11 AM.