Originally Posted by saeran
And so I don't care for making up a story to fill in where the writers should have done their job. This is how the dark urge run was for me and it was not fun. Larian planned from the beginning for Wyll and Karlach to be origin characters, so they knew they could be played on an evil run, so they could have come up with something. Like they had for EA Wyll.

And I care, therefore I advocate for something that benefits me, because surely I care about myself more than about you. The distinction though is in the details, while a railroaded plot might suit your tastes better, it limits players in roleplaying, because roleplaying is about, let me remind you, dear @Auric, playing your character as you see fit and the world reacting to it. Pushing specific endings can be perfect for your playstyle, but it would not hold against thousands of different playstyles. Creating thousands of endings for Wyll is surely out of question, therefore a middle ground is needed, a type of an open ending that will be coherent with the rest of the story yet not too specific to ruin someone's idea of fun.