But that's why for the Origins, you have character specific endings (talking about the currently existing ones) and dialogue choices as well as the generic ones every Tav has. So you can choose an option unique to your character if you like or the generic ones if they feel more appropriate to you. For example during Gale's magic lesson, when prompted to picture the concept of harmony, Shadowheart can picture the perfect darkness, while Astarion can equate it with the feeling of sunshine or the memory of being alive, but everyone can think of the current moment or hum a tune.
Surely, they have their 'core' choice, yet they still have the other 'generic' options available. That means they can still be chosen, their stories tailored to the playthrough here and now. In the game where outcome is determined by the roll fo the dice, playthroughs won't be the same and choices also don't need to. For me a generic line that perfectly falls in place with the origin character's development is always preferable to an origin specific tag that feels out of place within the narrative.