I posted this video in another thread but I think it has couple points that could contribute to the discussion we were having:



1) 11:10 - original concept for BG3 was a much larger game, which was scaled down as they got a better idea of the density of the game.

2) 28:27 - some mentions of new tools and processes required to build BG3. (also: 06:07)

3) 41:44 - on changes made to BG3 story throughout the development.

4) 43:26 - "when fans are wrong" aka. Not responding to some feedback. Sven specifically addresses playerbased desire for BG3 continuing development.

5) 47:55 - challenges of QAing a 100 plus hour long RPG like BG3.

6) 49:34 - importance of devs seeings other play their game.