I hate to get into the realm of speculation, but I cannot shake a thought I've had since watching the Larian Panel at PAX. Despite his smiley appearance and silly "look at me I'm wearing armor" attitude, Swen seemed to be really bothered throughout the entire panel, especially when making the statement about how they're entirely done with the game. It looks like he's just sick of all the publicity they've been doing on this game, and seemed really glad that the panel was the last BG3 event before the devs return to fully engrossing themselves with their next project. I wonder if the big mess we find ourselves in regarding the unfinished state of the game is a result of Swen personally being a little upset about how successful the game has been. I'm sure he's at least a little bit ticked off about the fact that he put decades into crafting an original fantasy story in the divinity universe only for it to always be a "niche" sort of game that has a pretty limited fanbase. Meanwhile, his studio gets the opportunity to work with an established IP and continue a fan favorite series, and they suddenly have the biggest game in the world on their hands and are being showered with award after award. He's probably eager to show everybody in the world that a true Larian original project can be just as awesome and popular as Baldur's Gate.

All these awards and praise are holding Larian in the spotlight, so this is the perfect time for Swen to show people how cool his ideas are. Shame that this has to come at the price of him making the studio dump BG3 without fully realizing its potential just so they can get all hands on deck for something new.

Originally Posted by Wormerine
Originally Posted by Ixal
I wouldn't call it consistent.
Larian started the trend of having a definitive edition which has been adopted by several other high profile RPG creators.
But do you have issue with Larian not supporting the game, or their branding? Please, feel free to correct me if my timelines are wrong (I played D:OS1 and 2 only after Enhanced Editions were released, so I might not have a full picture of their post launch support nor 1.0 state).

In past Larian released D:OS1&2 on PC and about a year after the release they released Console Port, which included improvements, and some major new features (VO for D:OS1, remade act3 for D:OS2). Those also came in a patch to PC, together with "Enhanced Edition" rebranding.

With Baldur's Gate3 they released at the same time on all three platforms and instead of working for a year and releasing "Enhanced Edition", they were patching the game with improvements, new modes and new content.

My personal view is that Larian didn't really change their attitude to post-launch support, but rather changed how it was released - more regular patches throughout the year, rather than one big patch and re-release. There is no denying, however, that ino BG3 case Larian's approach seemed to be focus on polishing what they had in the game and adding a bit on top, rather than diving deep into guts of the game, and remaking parts of it.

I imagine if the developers had more passion for this game and actually cared about what it could be at its best, they would come back in a few years and release the "enhanced edition" alongside a new generation of consoles that's inevitably on the horizon. Even while they were plugging away on Cyberpunk 2.0, CDPR found the time to work on and release the next-gen edition of the Witcher 3 for Xbox Series X/S and PS5, which featured some pretty substantial changes to the game, completely overhauling the skills system that many people didn't like in the original release. Larian's pretty firm stance of "we're done and that's that" makes me believe that they really just do not care enough about BG3 to ever come back to it. The praise and awards it brought them with its release is seemingly all they needed from it to fuel their bigger ambitions for games they actually 100% care about.