Well I guess this depends on the methods used in critical evaluation. Some break down the game into systems and evaluate them separately, i.e. gameplay is a 10, story is 8, graphics 7 etc. This seems like a universal and just approach to evaluation, but I find it deceptive in terms of representing the game's true value. If overall enjoyment the game brings is immense, it would not be just to extract some points just to check some boxes on the evaluation sheet. There should be phenomena and exceptions, when a game gets high scores despite its technical flaws or other mistakes, just for the sake of being a wonderful experience overall.
Well I guess I subscribe to the first set of metrics; Makes for a more objective review score tbh (Despite 100% objective reviews being impossible ofcourse). Also, technical flaws should reduce their final score too tbh, because if you don't, it won't encourage the devs to properly fix their games before release.
Also, conversely, I'd find it abit deceptive if a game got high reviews based on personal enjoyment over what the game is actually like. E.g. Dragons Dogma 2 or Homeworld 3, as some recent examples that are definitely not 10/10 worthy.
Originally Posted by Wormerine
I would also like to hear examples of “bugs” people mention. I didn’t encounter many in my playthrough almost a year ago now.
On release, I remember having my UI disappear whenever I swapped to my 4th member (rather uncommon occurance). I also couldn't complete Lae'zel's final quest in the sewer because Voss didn't spawn. Some skills were bugged like Shield Bash being non-functional, Polearm Master was triggering the enemy to attack when you walked into their range as well as Freecast being infinite use.
Not really that bad overall. Although, I heard people had Companions interact in cutscenes when they should've been dead or exiled. The worst probably would've been the save corruption bug on release that was patched out rather quickly.
Originally Posted by Rote90
Like, when Durge finds out they were vivisected and experimented on and then companions totally ignore it.
Oh yeah, I forget they just kinda blank out when you obviously go through something like that... and they never improved it either. On the other hand, slightly preferable that they don't instead of hearing the same gist regurgitated from each companion.