There is something that I have been mulling over in my head - and that's BG3 has a very impressive enemy variety. You fight a lot of enemies across the 100+ hours of the campaign and Larian repeats itself very little.
Obviously, large roster of monsters is very welcome! It is more common to have the opposite problem. I find however, that I struggle to recall what those monsters were. What were the encounters in the mountain area? Or in the 2nd act? Temple of Shar? A complete blank. Most things I can recollect are returning monsters from BG1&2 - ones I recogised and had pre-established connection. A lot of new monsters, though, unless they had narrative content tied to them, I just found forgettable, in spite, or perhaps thanks to their uniqueness. I think of other RPGs, and enemies I encountered in dugeons were often one of the defining aspects of those areas - either narratively, or gameplay or both. Maybe it's another reason why I see Goblin Camp (and Githianky's Creshe to a lesser degree) as best bit of BG3 - there is a clear theme to it, you get to know monsters, and if you decide to fight them, you will fight quite a few of them, increasing chances that you will notice their little quirks. That, and it's early enough into the game that one doesn't (or at least I don't) have a capability to clear the room before the enemy gets to do much.