ps. For character creation I also wish this screen would preview our portrait somewhere, like before we launch into the main campaign.

The reason is because it may take an hour or more before the player actually reaches their camp on the beach and discovers that there is a magic mirror to make appearance adjustments.

One thing which I would have loved, a BG3 Character Portrait that was backwards compatible with BG2 and BG1. I'm not sure why they didn't do it in such a way that the BG3 portrait would conveniently produce an image at the requisite dimensions for that. Basically all we needed was for BG3 to spit out an image that could be scaled to 330x210px 210x170 etc. Instead they gave us circles and squares, with no way to get at our character portrait outside of just screen capturing something and bringing it into an image editor like PS or GIMP.

It would have been really cool to use a new BG3 portrait suite based on 3d avatars with hella options, then create the BG1 or BG2 characters from that as well.

Like here was my attempt at a Yoshimo yesterday.

[Linked Image from i.ibb.co]

It's not terrible right, but what about the Yoshimo grin?

Can't really pull that off, short of playing out like a whole campaign and trying to grab a screenshot. What we need is get whatever the Deva has going on. Like this... hehe

[Linked Image from i.ibb.co]

Or I don't know, but just compare some of the cool options available for a couple random NPCs.

[Linked Image from i.ibb.co]

More options to make our own portraits look like those. With the cool background gradients and different angles or tilts.

Here was my attempt at an Imoen... again had to do it from a screenshot.

[Linked Image from i.ibb.co]

I think a full on portrait suite of that sort would have been endlessly entertaining, and if we were able to preview and customize that image more, then what I would want from the Avatar UI is a way to explain basic features of portraiture with a little lexicon or matrix of terms to help the player craft something unique that conveys the characters personality. So like having presets with emoting or expressive names. Instead of Head 1, head 2 etc, we might have a whole spread. The material is there, we just can't get at it. My favorite thing they added into the full release from EA was the cabinet of heads which allowed us to preview the model instead of just cycling endlessly. I'd love to see that but done up to the nines, with all the extra options layered on top.

I know it's not UI/UX per se, but in a sense it sort of is, because the portrait is the main thing we interact with throughout the game for things like character selection. Also for the sense of aesthetic progression, as we acquire cooler armors or certain campaign related events change the portrait visualization to carry a concept home, say God Gale or Shadowheart with different hair, or just Wyll getting to wear the Evil Devil robes early on and have that reflected in the portrait. It's one of those areas where a little bit more would have gone a very long way for me. Like just having a palette for our basic background color. I would love to see someone really craft a UI for a portrait suite that leaned into the craft on that. Like just have the people who were responsible for creating the many portraits shown on the wiki for NPCs, and systemize that process to make it into a kind of mini game the same way we get to "play" at creating our avatar. I would have loved that!