In general, I'm fine with Panther Wildshape. It does what it does well enough, which is on demand perma-invis to guarantee surprise rounds.

Though, it getting buffs (Along with other lacking Wildshapes like Badger and Spider) wouldn't be unwelcome.

For a start, having illithid powers work while wildshapes would make sense. Since you don't wildshape away your brain. As evidenced by the fact you don't become a literal wild animal and you retain your cognitive functions as if you were in your original form (You simply lack the necessary vocal arrangement to speak) probably using some "Bag of Holding" style magic to fit your regular brain inside things like a mouse skull. Also, hence keeping Wisdom/Intelligence/Charisma scores. So as a result, your illithid transformation should still remain during wildshapes.

Having abilities become bonus actions (Badgers Burrow, Wolf's Inciting Howl, Bear's Goading Roar and Panther's Pounce) could help though it could also be a detriment for Moon Druids who used their bonus action Wildshaping in the first place (Though, the simplest solution to this would be to allow Moon Druids to use either a standard or bonus action to Wildshape. Much like how Rogues have the option to use a standard action using normal Dash/Disengage/Hide abilities or a bonus action via their Cunning Actions)

Also, would be interesting if Bear got a Charge ability (Similar to the Charger: Weapon Attack feat ability) given it's the ONLY combat Wildshape that lacks a mobility skill.

A personal request would be access to Shove while Wildshaped. Like, yes I don't have humanoid hands to grab things so no improvised weapons or throwing... But I should still be able to shoulder slam things as an animal to push them...

Originally Posted by Hintermist
In DnD, panther has 15 dex, yes, but it still has a +4 to attack rolls with its bite and claw. Increasing the panther's dexterity in BG3 to 18 would be a fine choice in BG3 since it is obtained alongside the Owlbear which is a much much stronger form. Its made even worse in BG3 since Tavern Brawler has been made the de facto choice for feats for wildshaping, which boosts owlbears +5 to attack rolls up to +10, meanwhile panthers 15 dex and 14 strength makes this +4 altogether.

You can use Strength Elixirs you know. Boost your Panther up to 21 or 27 Str and get +5 or +8 (+10 or +16 with Tavern Brawler) to attack rolls.

Though having the innate attack roll bonus would be nice so its base stats function better.

Originally Posted by Hintermist
Also, since it uses your spell save DC but you have no way to boost your spell save DC (except by +3 via battlemage elixir) at all while wildshaped since your gear has no effect on you, it's likely to fail every time anyways.

Pretty sure it uses best of Str/Dex not spell DC. Meaning you can improve it by again, popping Strength Elixirs.