(SPOILER ALERT - Evil ending patch 7)
Hello there,
After playing more than 470 hours of BG3 (GOG edition), I was pretty excited with the updated/enhanced evil endings coming with patch 7.
Patch 7 is great, make no mistake about it! Yet, there is something - I must -, very humbly, "complain" about.
The PROBLEM :
The "generic" (non Dark Urge, non full illithid) evil ending feels quite good except for one strange (very incoherent?) final constitution check.
In a nutshell, you have beaten the Netherbrain and taken control of the Netherstones for yourself. You can control the Netherbrain thru and thru, no question about it. All the citizens of Baldur's Gate bow before you!
Yet... If you used some illithid tadpoles or even became a partial illithid, the game wants you to make a choice : You give in and become a full illithid (Go Grand Design!) or you can resist the tadpoles influence (then you *must* succeed a *25*(!) constitution check) and have the pleasure to make your own - very evil choices (the reward, you know...).
Why is that a problem? Well, it is very clear in BG3 that the Netherbrain controls ceremorphosis and its activation. Now that *you control* the Netherbrain (yay, you won the game) and can do whatever you want with its godlike powers, somewhat, the tadpoles inside your head are beyond your own power or the Netherbrain's power? Sorry, but that feels quite out of place... I felt cheaply cheated of my "evil victory" by that very specific, very difficult - and even unfair - constitution roll (remember, you need *25* to succeed that check).
Patch 7 is near perfect, but that constitution roll felt and still feels unfair, out of place, and... unjustified.
The SOLUTION :
Keep the choice of becoming full illithid (you *want* the Grand design to happen) OR resist with all the might of the Netherstones/Netherbrain and make your own decisions (just remove the 25 constitution check, nothing more needed).
In a nutshell, the removal of that particular constitution check would feel very right. At least, if the not removed, that constitution check should not be 25, but much, much lower, reflecting the Netherbrain's/Tav power over ceremorphosis.
EDIT-1 : **All in all, and for simplicity's sake, removing the check would be the easiest and the best solution - The fun/coherency of an evil playthrough would be back with a small tweak.**
EDIT-2 : I don't have time to reply to all fellow Larian forum dwellers, but some seem to confuse "evil ending" with "bad ending". In my opinion, the new Dark Urge evil ending feels very right (tadpoles have no consequence there, it seems... even if the Netherbrain is still alive), yet the new "generic" evil ending feels like a bad ending. I am all for choices and consequences, but I thought "tadpole usage is obviously bad" was dropped a long time ago by the development team of BG3.
Thanks for your reading,
Cheers,
Trogundak
Last edited by Trogundak; 07/09/24 03:56 AM.