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stranger
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OP
stranger
Joined: Sep 2024
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Hi everyone. I'm opening this thread in hopes of gathering the necessary support and get Larian to listen to us regarding the improvements that Dark Urge's story needs before they finally abandon BG3 updates. First of all, I'm sorry if there's already a thread talking about this on the forum, as I just registered specifically for this and I couldn't find any threads among the most recent ones that address this issue. One of the topics that people have asked to be fixed the most is the Dark Urge story, being a topic that is highly discussed on other internet forums, such as Reddit. It's clear that there is still a lot of reactivity missing from the companions in scenes that are extremely relevant to the story. Many of us have been disappointed to see that the climax scene of Resist Durge remains exactly the same after Patch 7. I honestly can't understand how this issue is being ignored, being that Durge is, along with Tav, the main character of the game, our own character. It feels very cold that in a key moment like that, our companions don't react at all, especially when our romance doesn't express anything after seeing us die in front of their eyes. It also doesn't make much sense that after the conversation with Gortash and the big reveal about our role in the game's plot , there is barely any reaction from the companions, and if there is, many of them don't make sense. Or when in Act 2 we met the necromancer in the Illithid Colony and it is discovered that our character is related to the main plot and nobody comments on it. There are many situations that could be improved by adding more dialogue and reactions, but at least I think the most important ones should be fixed somehow, otherwise it leaves Durge's story limping and feels somehow incomplete and sometimes this lack of reaction is so noticeable that the game immersion is broken. It's a shame, since I think the background of Dark Urge is great and allows our character to be part of the story and make it so much richer. I'd like this thread to be a place to discuss all the moments that you think need to be fixed in Dark Urge's story, in the hopes that Larian will listen to us. Thank you!
Last edited by Sarene; 10/09/24 06:30 PM.
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member
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member
Joined: Aug 2024
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I wholeheartedly support this request. People actually thought that Patch 7 would fix at least the most important moment of the whole Durge's storyline, since we were promised to get "Durge reactivity" in Patch 7. Many people thought that since Larian is aware of Durge/Gortash shippers, they also know how many people were asking to fix this scene since release. So I guess, this is the reason this topic wasn't brought up before on this forum. Like, people were sure that Larian knows, I think?
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stranger
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stranger
Joined: Aug 2024
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stranger
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stranger
Joined: Sep 2024
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I absolutely agree! Durge is such a fantastic character, but sometimes it feels like the narrative support for them is lacking, especially if you play as a redemption Durge.
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stranger
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stranger
Joined: Sep 2024
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I love the new evil endings, super glad some incentive to be evil exists but the fact that there is more reactivity to an embrace durge betraying their partner and friends than there is to a resist durge literally dying in front of them to escape their evil god dad feels like a slap in the face. the fact there is no unique dialogue for romanced companions when you resist bhaal either in the revival cutscene or camp dialogue is the most jarring. The one dialogue in the cutscene is so bland and it’s more about them being like ‘hey it’s okay you came back you did good things for me’ which is a lukewarm message at best and kinda mean at worst. for comparison romanced Gale will say when you nearly get blasted by the netherbrain “oh thank the heavens and hells and everything in between, I thought the brain would take you from me.” and that’s just when you were temporarily in mortal danger not had the blood squeezed out of you like a wet towel in front of him. like it’s more intimate moment between you and the skeleton man than you and the people who helped shape you into the person that could defy your father. I also think evil resist durge could use some additional dialogue options. there’s plenty of reasons an evil durge would resist bhaal but I always find the convo with withers very good aligned.
Last edited by letheral; 10/09/24 12:04 AM.
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stranger
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stranger
Joined: Sep 2024
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I agree! I was very disappointed that nothing was updated with resist durge's big moment. For something that has been so commonly talked about on Reddit since release, I found it completely baffling that it was ignored.
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member
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member
Joined: Aug 2024
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I love the new evil endings, super glad some incentive to be evil exists but the fact that there is more reactivity to an embrace durge betraying their partner and friends than there is to a resist durge literally dying in front of them to escape their evil god dad feels like a slap in the face. the fact there is no unique dialogue for romanced companions when you resist bhaal either in the revival cutscene or camp dialogue is the most jarring. The one dialogue in the cutscene is so bland and it’s more about them being like ‘hey it’s okay you came back you did good things for me’ which is a lukewarm message at best and kinda mean at worst. for comparison romanced Gale will say when you nearly get blasted by the netherbrain “oh thank the heavens and hells and everything in between, I thought the brain would take you from me.” and that’s just when you were temporarily in mortal danger not had the blood squeezed out of you like a wet towel in front of him. like it’s more intimate moment between you and the skeleton man than you and the people who helped shape you into the person that could defy your father. I also think evil resist durge could use some additional dialogue options. there’s penalty of reasons an evil durge would resist bhaal but I always find the convo with withers very good aligned. Wonderful post. My thoughts exactly, but you've said it better than I could. Yeah, we are only asking this exactly because we love this game SO MUCH. Personally, I'm willing to pay Larian more money just to see this game properly finished, I'm not asking any kind of DLC or new content. And I know for sure that many people feel the same.
Last edited by Rote90; 09/09/24 10:56 PM.
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stranger
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stranger
Joined: Sep 2024
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100% this. For a climatic scene to the arc of one of the biggest main characters, I was quite baffled by how underwhelming the reactions were from my companions. I'm not expecting some overly dramatic weeping, but for god's sake, their friend/lover literally just died, can we get something more emotional than a blank stare? Get real, show the shock, the grief. Anything. It doesn't even have to be voice acted if bringing in the VAs is an issue, just a short moment where your companions stare in disbelief or a futile attempt to revive you while all the emotion is conveyed through their facial animations and body language would suffice at this point. Really, companion reactivity for Durge in general leaves much to be desired. Like sure, we get the act 2 camp scene (which was great). But come act 3, outside of Astarion or what Jaheira and Minsc have to say, the rest of the romanceable companions have very little unique interactions with Durge. It's especially annoying how much more you get if you romance Astarion, it's like the writers only had him in mind and seemingly forgot to give the rest of the companions equal attention. This content disparity is really disappointing. Shadowheart has just as much in common with Durge, like the memory issues/amnesia, the parallels between being asked to kill Nightsong much like Durge was asked to kill Isobel, the dichotomy of following their religion vs defying their god, being raised in an abusive cult with a parental-figure god that seeks to use them as a tool for their own agendas, etc. You'd think there'd be more moments for these two characters to bond over their shared experiences and that she'd have a bigger reaction to Durge's bravery for defying Bhaal and consequently getting killed for it, much like the way she defied Shar and got tortured for it. Lae'zel arguably has many similarities too. What's crazy is that there IS Durge reactivity from companions, it's just not accessible. A dataminer found an extended version of Shadowheart's new haircut scene where if you're playing as Durge, she can tell you that your defiance against your god was what inspired her to turn away from Shar. It's just a couple of lines of dialogue, but it's these little moments that matter. Why didn't we get this? I love this game and I'm happy the Embrace!Durge fans got some new evil endings in patch 7, but the neglect for Redemption!Durge will always be disheartening.
"I cast Guidance." [*Slaps your ass*]
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stranger
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stranger
Joined: Sep 2024
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I 100% agree. This was the main change I was hoping for with Patch 7 and it was disappointing to see those scenes stayed the same. Really hoping this forum gains traction and the necessary attention.
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stranger
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stranger
Joined: Sep 2024
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Adding onto what others in this thread have said: I love love love BG3, but resist/redemption Durge still feels really empty, and I was SO disappointed Patch 7 didn't add anything. As it stands, companions do not (but SHOULD) react to - your butler showing up just before Moonrise assault - the fact that Ketheric (and the Warden, people at Moonrise, etc) seem to know Durge - Kressa's reveal about torturing Durge; they just stand there! - your butler showing up just outside of the temple of Bhaal - there's no long (or even short term) consequences or cut scenes after your companions learn you started the Absolute. Gale and Karlach SAY they're angry, once, and it's never addressed again - SH/Wyll/Jaheira reactions are STILL bugged for me - very disappointing reactions to the climax resist Durge scene (especially for romanced Astarion: the "twee" line sucks, guys)
If I could only have one thing improved, it'd be the Durge reactivity. Again, I love the game, but this kinda thing makes playing a resisting Durge kind of a bummer.
Last edited by gemthefi; 09/09/24 10:27 PM.
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stranger
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stranger
Joined: Feb 2024
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Absolutely love the added camp features, new endings, and Durge lines have me rolling at times. Gotta agree that, while playing Durge is insanely fun/rewarding, it could definitely use polishing in a few key areas. Namely:
- Moonrise Towers reactions like meeting Ketheric and him expressing how he recognizes Durge. Also, in the Colony, Kressa spills the beans about some pretty horrific things and you can also find a pod that you recognize with a check. No one says anything about any of it. Not even a one liner.
- After meeting Gortash, companions do have a little something to say, but it would be more impactful if they actually questioned Durge or something back at camp. Kinda in line with how they gang up on Astarion with his revelation and they all have questions during a particuarly brutal Durge moment early game.
- And, the most important moment without a doubt, the culmination of Durge's trials coming to a head after they defeat Orin and choose redemption. Yes, companions have a line, but the energy doesn't match the event. No one is concerned at all that Durge was handled like a ragdoll by daddy Bhaal. Just feels very lackluster considering this is a game that can easily take 200 hrs to complete.
It's a fantastic game regardless. Probably will have 0 competition until Larian releases another tbh. It's hard not to connect with the characters, storyline and world. These are some of the only times in game that I've felt my immersion fade.
Last edited by Lesleynopes; 09/09/24 11:20 PM.
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stranger
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Joined: Sep 2024
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I totally agree with what everyone is saying about . It is one of the most skin crawling dialogues ESPECIALLY as a resist durge, and with her husband’s journal even worse. I adore it but would love some reaction from durge that isn’t ‘well this isn’t the person who messed me up’, moving on. I would love an aylin/ketheric scene where durge just keeps attacking her dead body over and over again in like a ptsd episode for resist and a ‘how dare you, you whelp’ thing for embrace. then some ‘are you okay dialogue?’ from your companions. That’s like a pipe dream but that’s how I rped it in my head and I always find the dialogue options lackluster. I would also love to talk to my companions about the order from the butler to kill isobel. given alfira I feel a resist durge would be like ‘hey if we see this cleric keep an eye on me idk what i might do.’
Last edited by letheral; 09/09/24 11:59 PM.
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journeyman
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journeyman
Joined: Sep 2024
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Support. Playing Durge is fun, but reactivity is low. The three instances you listed are the most egregious moments where companions REALLY need more in depth reactions. There's no way they wouldn't care! I actually thought Patch 7 would bring these changes with the "increased reactivity" but I guess not... Adding onto what others in this thread have said: I love love love BG3, but resist/redemption Durge still feels really empty, and I was SO disappointed Patch 7 didn't add anything. As it stands, companions do not (but SHOULD) react to - your butler showing up just before Moonrise assault - the fact that Ketheric (and the Warden, people at Moonrise, etc) seem to know Durge - Kressa's reveal about torturing Durge; they just stand there! - your butler showing up just outside of the temple of Bhaal - there's no long (or even short term) consequences or cut scenes after your companions learn you started the Absolute. Gale and Karlach SAY they're angry, once, and it's never addressed again - SH/Wyll/Jaheira reactions are STILL bugged for me - very disappointing reactions to the climax resist Durge scene (especially for romanced Astarion: the "twee" line sucks, guys)
If I could only have one thing improved, it'd be the Durge reactivity. Again, I love the game, but this kinda thing makes playing a resisting Durge kind of a bummer. Also agree with these for slightly less egregious moments. Sceleritas Fel also eventually joins your camp as an embrace Durge, and if I recall, no one has any reactions to this weird lil creature suddenly showing up? Lol. Correct me if I'm wrong, it's been a while. But that's definitely an instance where there should at least be 1-2 liner reactions...
Last edited by 🌸Yume🌸; 09/09/24 11:57 PM.
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stranger
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Joined: Sep 2024
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I agree and also I want to romance Fel because hes the only one who cares if you die.
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stranger
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stranger
Joined: Feb 2024
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1000% agree. I love the durge storyline and pretty much only play durge. but this would make it a near perfect experience! even just a few lines would vastly improve the narrative and flow of the story.
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journeyman
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journeyman
Joined: Sep 2024
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I agree and also I want to romance Fel because hes the only one who cares if you die. I doubt they would do this considering the effort it would take, but not gonna lie... Agreed. Unironically. It would be cute in a twisted way. He came off as wanting Durge bad lol! And he cares more than anyone else in that scene...
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stranger
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stranger
Joined: Sep 2024
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I completely agree as well and I registered on the forum specifically because I saw this post on Reddit and this should addressed. Imho, it is one of the few big gripes I have with the game. It's crazy how many pivotal moments for Durge, who is pretty much the main character of the game storywise, have so little reactions from other companions. At very least, companions should be able to react to the fact that Durge is pretty much the reason why, they ended up with parasites in their heads, since they were initially responsible for the entire the Elder Brain plot along with Gortash. That's so bizarre, that companions wouldn't react to Durge just straight up dying when rejecting Bhaal.
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stranger
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stranger
Joined: Sep 2024
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I made an account on these forums just to make sure that this post gets it as much support as I can provide it. It is such a huge hole for your friends and even potentially a lover to watch you be exsanguinated with no forewarning that withers is going to come wither at you and they just don't react. You are literally actually dead in front of them and nothing.
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journeyman
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journeyman
Joined: Sep 2024
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I really only play as a redeemed dark urge, so I wholeheartedly agree with this!! About that certain important durge scene- companions will scream if you've fallen in battle, but this is the time they don't scream? They just stand there doing nothing. Maybe the other companions I can look past but if you bring your lover along they have no interaction to this. Not to mention the conversation you have with your lover afterwards is not that great either. When patch 7 came out I really thought they would implement that specific scene since they said they added more durge interactions.
Also if they can't add more dialogue to a certain person near the end of act 2 (I have no idea how to hide things for spoilers I just made this account yesterday lol but you guys know who I'm talking about) the least they could do is add in some banter. Like when you're done killing her maybe have one of the companions whose with you say something like idk "How did she know you?" or something along those lines.
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member
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member
Joined: Aug 2024
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I agree and also I want to romance Fel because hes the only one who cares if you die. That's so hilarious, because it's true. You actually made me LOL, thank you XD About that certain important durge scene- companions will scream if you've fallen in battle, but this is the time they don't scream? They just stand there doing nothing. Astarion when Durge sticks their hand into a slimy hole: "What's happening? Speak to me! WAKE UP!!!" Astarion when Durge actually died: "That was very tweee"
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stranger
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stranger
Joined: Feb 2024
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Completely agree, this should be the most emotional movement in the redemption dark urge story, but currently it falls completely flat due to the companions lack of proper reactions.
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stranger
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stranger
Joined: Sep 2024
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Campfire Scenes: After being discovered as a killer, how about making the other beds at the campfire empty? We could have someone standing guard who doesn’t get the long rest benefits, just to make things a bit more tense. Redemption Talks: If you’re going for redemption, it’d be cool to have a conversation event at a key moment, kind of like the Citadel DLC in Mass Effect. If voice acting isn’t an option, a simple animated cutscene with the companions around the campfire and some background music would be great. Following the Urges: If you stick with the dark urges, it’d be awesome if the companion with the highest approval could become a cult follower and join in on a murder spree. If persuasion fails, maybe they could even turn hostile. These tweaks could be awesome with mods if the toolkit lets you tweak animations and cutscenes...
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stranger
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stranger
Joined: Sep 2024
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I don't have much to add here that hasn't already been said. I also found this thread through Reddit, and I registered here just to say I support everything OP said.
Durge's death and resurrection by Withers was such a moving scene, and that makes the companions' lack of reaction that much more awkward. It makes no sense. Why does my creepy butler care more about my death than my friends do? Or my love interest?
At least, before you put BG3 behind you, I hope you can give the companions some kind of reaction to this, even if we get nothing more than some distraught facial expressions instead of blank ones.
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stranger
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stranger
Joined: Sep 2024
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Adding my support for this. The Resist Durge scene in Bhaal's temple is epic and not only reactivity was minimal to non-existing from my companions, my love interest said is was "twee". WTH?! My spiritual grandfather just resuscitated me and it was "twee"....
Last edited by try_again123; 10/09/24 05:03 AM.
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stranger
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stranger
Joined: Sep 2024
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Yes please, this is seriously what I want the most before I can replay the game again. Playing as DURGE was such a blast but at times it really feels like no one cares about the character and revelations.
The in the patch notes "Dotted more Dark Urge reactivity" really gave me hope. Mods can maybe fix some other scenes, but the resurrection one needs a Larian fix, it's that important. Meeting Bhaal is the part that I look forward the most, it's THE moment that makes everything worth it (for me at least)
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stranger
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stranger
Joined: Sep 2024
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I have created an account here solely to support this.
I was really excited when I got access to the patch 7 playtest because I believed this scene would finally be completed, and was extremely disappointed to see it wasn't changed.
This might be a controversial opinion, but we didn't really need any "temporary companion". I love Alfira as much as the next guy, but her faux recruitment adds nothing to the Dark Urge storyline. Unlike this, we need the culmination of the Dark Urge story to make sense and to have an emotional impact. Right now, it is incomplete.
Please, PLEASE, for the love of Selune, finish it!
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stranger
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stranger
Joined: Sep 2024
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I also created an account just for this topic. It worries me that patch 7 was the last one with new content, but maybe minor changes or new dialogue options are still possible? Resist Durge is my main, I love this redemption arc and the final scene is so powerful... But companions reactions are really dissappointing, especially from our love interest. We literally DIED in front of their eyes, so they should be scared and shook-up. Larian please, give us more touching dialogue after the final scene in Durge storyline. Of course I dream about more reactions during all game, like mentioned before scenes in Moonrise, illithid colony or after meeting Gortash. But if I had to choose one, it would be this one after Orin battle.
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stranger
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stranger
Joined: Sep 2023
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I 100% agree.
I too was sure when I got to beta test patch 7 that SURELY the most important scene for Durge would be improved!
There are other (many other) moments when Durge needed more reactivity, but I could try to ignore them. But that? The scene in Act 3 where FINALLY Durge story get solved, the climax, the most important moment in a good Durge playthrough is ignored???
Sorry, I don't want to be harsh, I LOVE this game. But I seriously wonder why there was nice addition that were superfluous (yes, Alfira as a temporarily companion is nice, but was it necessary? No, because only new player could be fooled by this) but something so important was ignored.
Seriously, I can't consider the game complete if the most important scene in a good Durge playthrough is just ignored. And while I loved all the other updates... Was it really too much work to fix that scene? Even just showing our Lover shocked during the scene, having them trying to get closer and scream "No!" Would vastly improve it! And then obviously give them a better line ("without you I would be food for worm" or "I feel twee"... REALLY? ) after something so traumatic.
Really, I think everything else is secondary compared to what is basically improving the climax of Durge main quest. The "reactions" we got feels more like a placeholder than a true reaction...
I really hope you fix this, because Durge story severally lack reaction in many instances (except for Astarion, and I know his popular, but why dors he ave so much more contents compared to other?), but THAT SCENE has to be fixed. It should be the priority right now, more than anything else.
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veteran
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veteran
Joined: Dec 2020
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I haven't played with Patch 7 yet, because I'm in a HM run and use (cosmetic) mods and was afraid to break it. But if there really still isn't reactivity to the most important Durge scenes, I would add my voice to it. I think, our own playable characters should get more reactions than soem npcs and sometimes I think, companions are more interested in Shadowhearts new hair color or companions hooking up with Tav or each other (Lae'zel and Astarion or Wyll for example) than their f**** leader and person who makes it possible in the first place, they reach BG in one piece (someone tried to do a theorycrafting on who would reach BG alive , if left to their own devices - and from teh tadfools it's only Shadowheart, that has a realistical chance to go there alive, everyone else will perish) dying right in front of them This is one of the most important scenes for a Durge and there should be more reactions to it to be honest, not just the love interest, but everyone. Don't tell me, you would just stand there and look at the decoration in teh Bhaal temple, when one of your group just right there.
"We are all stories in the end. Just make it a good one."
Doctor Who
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stranger
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stranger
Joined: Sep 2024
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Would also like to throw in my support here, and agree with a lot of what’s been said.
Resist durge is such a wonderful story and almost exclusively what I play, it’s so sad and honestly immersion breaking to have the big climactic moment come and go with almost no fanfare. It makes the story, which up to that point has been so great, feel neglected and almost incomplete. Most companions get a follow up scene after their personal quests are completed to bring the emotional arc full circle, or at least some more lengthy, emotional, and in-depth conversation options. Why not durge as the player character? I do think their fav companion or love interest would have a lot more to say than the 1-2 lines they get.
(I’m another one who created an account specifically for this I feel so strongly about it. I’d assumed patch 7 would address this once durge reactivity was mentioned and got a bit of a shock finding out it wasn’t.)
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stranger
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stranger
Joined: Sep 2023
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I would also like to add that, even if it isn't much discussed in this forum, this is one of the most common complaint on Reddit. While I can understand that the team now want to focus on other things and the chance of a new story update is low, this is really a crucial element that NEEDS to be improved. I was sure that it would be improved with patch 7, this is the only reason I (and many others) weren't more vocal in our complaining.
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stranger
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stranger
Joined: Sep 2024
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atp I'm begging for larian to fix this scene in particular as it's such a crucial part for resist durge's story and it just feels to underwhelming? as the person above me commented, this is a really common complaint in the reddit for bg3 but it seems to not be as popular here? either that or people just don't mind or don't care about it. legit ALL i want in the next patch is just an update to the companions reactions to the resist bhaal scene and mwah it'll be perfect
larian I BEG
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stranger
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stranger
Joined: Sep 2024
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I took created this account today to support my fellow resist DUrge players. <3
I whole heartedly agree with the sentiment of this thread, resist DUrge needs something for the most climactic moment of their story... And I usually don't understand why Astarion says it was all very twee, but I appreciate his responses to everything else the DUrge does... Makes me make a resist DUrge to romance Astarion only, lol.
Give resist DUrge something before you drop the game, Larian!!
And when you go to the next project, I guess I'll see you there because I'm in love with the rest of your storytelling (resist DUrge just needs a bit of oomph at the climax to really make it perfect)
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stranger
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stranger
Joined: Sep 2024
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Also came here from Reddit to agree with everyone that THAT resist Durge needs more reactivity. It's such a strong scene and would be incredible with companion reactions. Overall I really loved playing as Durge but truthfully was a bit surprised by the relatively tame reactions overall. I understand a lot of work would likely be required for changing that for the whole game however this scene could, at least, be improved with even just some facial expressions (obviously I'd love more but, you know... at least let our love interest and companions look SAD).
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member
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member
Joined: Aug 2024
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I would also like to add that, even if it isn't much discussed in this forum, this is one of the most common complaint on Reddit. While I can understand that the team now want to focus on other things and the chance of a new story update is low, this is really a crucial element that NEEDS to be improved. I was sure that it would be improved with patch 7, this is the only reason I (and many others) weren't more vocal in our complaining. This. A lot of people on Reddit even said that they are ready to pay money just for this. Because we understand it's a lot of work without additional payment Larian have done since release. I wish Larian just open a way to donate money for this cause of finishing Durge's storyline of something. It will be such a shame if such a crucial and pivotal scene in the entire Durge's storyline remains so severely lacking. This game truly can be a masterpiece for the ages if finished properly.
Last edited by Rote90; 10/09/24 02:32 PM.
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stranger
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stranger
Joined: Sep 2023
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I would also like to add that, even if it isn't much discussed in this forum, this is one of the most common complaint on Reddit. While I can understand that the team now want to focus on other things and the chance of a new story update is low, this is really a crucial element that NEEDS to be improved. I was sure that it would be improved with patch 7, this is the only reason I (and many others) weren't more vocal in our complaining. This. A lot of people on Reddit even said that they are ready to pay money just for this. Because we understand it's a lot of work without additional payment Larian have done since release. I wish Larian just open a way to donate money for this cause of finishing Durge's storyline of something. It will be such a shame if such a crucial and pivotal scene in the entire Durge's storyline remains so severely lacking. This game truly can be a masterpiece for the ages if finished properly. Yup, I would happily pay for a dlc that improve reactivity to the Durge's storyline. The game is so big that I would feel it's fair honestly. And, again, the story is clearly very good, but it's also clear that it crumbles under the weight of so many possibilities. Still, I feel that improving THAT scene it's the minimum and everything else would be a nice addition. But THAT... no, it NEEDS to be fixed.
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stranger
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OP
stranger
Joined: Sep 2024
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I've read all the comments so far and I couldn't agree more with everything that's been said, you guys have put into words very well what a lot of people think about Durge. As others have pointed out, this is a topic that's been discussed a lot on Reddit but for some reason it hasn't been as popular here. Please, Larian, listen to us one last time!
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stranger
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stranger
Joined: Sep 2024
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I have never agreed with a post more. I really expected this to be fixed with the “more Durge reactivity” note.
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stranger
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stranger
Joined: Sep 2024
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Also— to piggyback, I thought this must be on here ALL THE TIME since it’s an almost daily topic on the Reddit page. Durge is such a fantastic storyline but the lack of reactivity was jarring.
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stranger
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stranger
Joined: Sep 2024
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Thank you for making this post, I completely agree. I feel like after playing durge I would never go back to playing Tav, as they are so much more involved in the story but I was very disappointed in the lack of reactions from my companions in the most critical scenes, and especially now that E!durge has gotten extra scenes it just feels so much more disappointed for R!durge's scenes to remain the same.
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stranger
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Joined: Sep 2024
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Dear Larian, I, too, have registered on this forum just because I really wanted to support this cause. I am obsessed with the game. I've put in 2.5k hours in already (I know, I know) and intend on playing for many, many more. I really appreciate what you have given us — this is my favorite game of all time. Even after this much time, I still find new things that I haven't discovered yet and I love how much effort you have put into honoring the players' choices and making the world truly come alive. I like that every little place you explore has its own story, even if it's not something we can discover. That's why I am begging for you to update reactivity for the redemption Dark Urge before closing the book on the game. I don't want to be someone who isn't grateful for what you've done, or harasses developers because of my feelings. However, given the amazing reactivity within the game to so many things, it feels very odd to have no reactivity to some really crucial moments for the Dark Urge. And given that I basically exclusively play a resist!Dark Urge (I can't be evil, but I love the character's plot and theme relevance within the game) it would mean everything to me to have it updated. One of my favorite things about the Dark Urge is the Act 2 companion scene that happens when the Dark Urge refuses to kill Isobel and Scleritas insists that they must kill their beloved. It's basically the reason that I play the character. It was so emotionally moving for me, to have your love interest/bff look out for your character. It really made the relationship feel real and reciprocal, and made it feel like both characters were really saving one another. That's why it feels almost hurtful when your love interest and companions barely react when Bhaal kills the Dark Urge for rejecting him. I love the scene with Withers that follows — it is very powerful — but I think it would be an even more powerful moment to have more reactivity. If Gale panics when the Netherbrain blasts you in the Morphic Pool, it feels odd that he's just kind of like "Great to have you back — what's up"? when his love dies in front of him. The Astarion "twee" comment is so rude (and my Roman Empire, honestly) in this context, especially given the extra attention Astarion has with the Dark Urge within the game. (For that matter, I think it would be nice for all the companions to have a bit more depth to their reactivity based on their experiences, like Astarion does.) I love Astarion's reaction when the Dark Urge tries to break up with him because they're afraid to hurt him — having this option with all the companions would be really lovely. If you could only update one moment, I am pleading for the resist!Dark Urge's climax to be updated. If it's possible to update more, I would also ask for some more reactivity to the revelations in Moonrise Towers. For example: - It would be really cool to have the companions question why Ketheric recognized you. Obviously, the Dark Urge wouldn't know at that point, but it would be good for others to notice this. Same with the Warden.
- A reaction, at least from your love interest/highest approval companion, to the discovery of Dark Urge's smashed pod.
- Finally, it would be really fantastic to have the companions react to Kressa Bonedaughter saying that she experimented on you. Just a line from someone like "You'll pay for this!" and then some kind of comfort or consolation after.
Also, I think an extended conversation (and reactions from all the companions) to Gortash's reveal would be super appreciated. I understand why everyone (who has a reaction — most of my companions don't?) is angry — that makes complete sense. It just is very jarring to have one line of anger, and then to continue normal conversation as if it never happened. I know this would involve more work, but I think it would highly improve the absolutely shock of that reveal. Anyway, I can go on and on about this. Given all the evil endings added in Patch 7, I had thought that the Dark Urge reactivity would have been updated as well, especially for the redemption path. I appreciate all the work that was done on those endings, but as someone who only plays the goodiest of two-shoes, I just really hope for some more attention to this storyline. Thank you!
Last edited by jynerso; 10/09/24 11:31 PM.
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stranger
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Joined: Sep 2024
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I made an account just to support this, when I learned that they added NOTHING the wind was completely taken out of my sails. I am incredibly disappointed. No point to a durge campaign if the companions, who are the best part about this game, dont care
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member
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Joined: Mar 2024
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I agree with this as well. What's with the minimum companion reaction for a Durge's major events? It's almost treated as a silly moment. So weird. It would be nice to have some level of impact.
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stranger
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Joined: Sep 2024
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I really feel the need to bring it up again: this might not be much of a prominent topic in here, but it's one of the most discussed issues on the subreddit. People love playing redemption Durge and really care about the story. I am absolutely sure more people would have been vocal about it in the months prior to the patch, but considered it obvious that the new patch would include certain additions during the conclusion scene.
Patch 7 included a bunch of brand new scenes that were newly written, animated and voiced, so the team must have come together once again to create them. Why was the Durge storyline not included in this process?
Don't get me wrong, I absolutely love the new evil cinematics I have watched, but as a player who simply can't stomach playing evil and almost exclusively plays durge, a satisfying conclusion to the dark urge storyline was the main reason I've been so stoked for the patch, and I'm heartbroken that we didn't get it.
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stranger
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Joined: Sep 2024
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I agree, a lot of people thought these issues would be addressed in this latest patch, as the notes mentioned improved reactivity in the Dark Urge story, so this has been a huge disappointment. Especially the climax scene of Resist Durge. As others have said, I think if there was only one thing that could be fixed I would choose that moment. We're not asking for anything super dramatic either, just that our companions don't act so frivolous after we've died in front of them, especially our romance.
Speaking of romance, I think something that would please a lot of people and give a perfect final closure to the Dark Urge story would be if at camp, the night after we've defeated Orin and resisted Bhaal, there was a special scene with our romance, just like every companion has their own after completing their personal quest. I think Durge's character deserves another one after completing his own. I know this is perhaps too much to ask, but just like how evil endings were added to give closure to Embrace Durge, I think this could have been done and would have given a more than satisfactory closure to Resist Durge's story.
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stranger
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Joined: Sep 2024
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Yes, I also think that Dark Urge deserves whole cutscene after completing their quest. Although Larian said that there won't be any more major content additions, so I'm not hoping for that. But I believe that small dialogue changes or new options are still possible and I'm keeping my fingers crossed for that
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stranger
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Joined: Sep 2023
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I agree, a lot of people thought these issues would be addressed in this latest patch, as the notes mentioned improved reactivity in the Dark Urge story, so this has been a huge disappointment. Especially the climax scene of Resist Durge. As others have said, I think if there was only one thing that could be fixed I would choose that moment. We're not asking for anything super dramatic either, just that our companions don't act so frivolous after we've died in front of them, especially our romance.
Speaking of romance, I think something that would please a lot of people and give a perfect final closure to the Dark Urge story would be if at camp, the night after we've defeated Orin and resisted Bhaal, there was a special scene with our romance, just like every companion has their own after completing their personal quest. I think Durge's character deserves another one after completing his own. I know this is perhaps too much to ask, but just like how evil endings were added to give closure to Embrace Durge, I think this could have been done and would have given a more than satisfactory closure to Resist Durge's story. Yes, a scene like that as a reward for completing Durge's story would be great. I would also like to point out that it seems there are some diaogues that are either not implemented or bugged regarding Durge. I clearly remember reading on a reddit post that the post amnesia revelation dialogue (I think after talking with Gortash? Or just a bit earlier) are bugged, and every companion react as if they had low approval (that's why the lines are so "mean"). Also a modder implemented an unused dialogue where Selune Shadowheart tells Durge that her new hairstyle was inspired by their action against Bhaal. There's no reason to NOT add these dialogues that are already there and would improve the experience, even though THAT SCENE still need to be fixed, because it's hilarious the contrast between how dramatic it is and how lacking the companion's reaction is.
Last edited by MaryQueen; 11/09/24 08:59 AM.
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stranger
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Joined: Sep 2024
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There's no reason to NOT add these dialogues that are already there and would improve the experience, even though THAT SCENE still need to be fixed, because it's hilarious the contrast between how dramatic it is and how lacking the companion's reaction is. I suspect some of the Resist Durge's post-climax scene dialogues are bugged as well. I can't believe Astarion's infamous twee dialogue line was meant to be said in the case of a romance with him in his Spawn route. It just doesn't make any sense and doesn't fit his character at all after all his evolution and previous dialogues with Durge. That dialogue in particular I found to be the most hurtful in the game, seriously, a stab in the heart every time I hear it xD Also, it's a shame to know that there are dialogues within the game files, like's Shadowheart, that for some reason are not triggered.
Last edited by Sarene; 11/09/24 10:39 AM.
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veteran
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Joined: Dec 2020
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You know, you guys make me so happy, finally campaigning for something not romance related.
Durge as a whole needs more reaction. When you have the act 1 scene with the bard and you confess, you get a lukewarm "We will keep an eye on you" and then it's never talked about again. The only one, who seems to take it seriously is our buddy Withers.
"We are all stories in the end. Just make it a good one."
Doctor Who
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stranger
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Joined: Sep 2024
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Like many people here, I've also created an account to lend my support to this thread! After reading all the comments so far, I have to say that I completely agree with everyone here. Playing a Redeemed Dark Urge was the most fun I've had in the game so far, I absolutely loved seeing my character more connected to the plot than Tav and seeing them progress through their story was incredible. But the reaction of our companions throughout the game seemed really lacklustre, to say the least. We do have the big act 1 and act 2 camp scene Alfira and not killing Isobel resulting in our butler telling us to kill our love interest/BFF which are really important for the character development and are great but aside from that there is nothing much going on. Many characters throughout act 2 and 3 know the Dark Urge and none of the companions react to them. For example : Act 2 scene in Illithid Colony: In act 2, in the Illithid Colony, Kressa talks about how she loved experimenting on the Dark Urge. I think it could be nice to have our companions react to this, even if, like someone said in this thread, just have one of them say in a banter something loke : "How does she know you?". Act 3 corronation scene: For the Gortash reveal, the companions DO react to the Dark Urge being the mastermind behind everything that happened to them untill that moment, but again, the reactions feel empty. They are angry for the one line they say and okay the second after. I think It could be nice to have them be uninteractable after them saying their lines until the next long rest (to hammer down the fact they ask for time to think about this big revelation). What would be really nice to conclude this moment, would be to have a small camp event where the companions confront the Dark Urge. Or if a camp event is really too much, just after the long rest, have the companions apologize for reacting so harshly. Act 3 scene dark urge key moment: For the big moment of Dark Urge when rejecting Bhaal (the most important one in my opinion), it would be really appreciated to have the companions whith us at this moment react to our death before Wither's intervention. Having nobody comment on it or reacting, not even our love interest is really anti climatic. This moment is the conclusion to our personal story, not having any reaction from companions we have been travelling with for so long, who we helped through their story, feels lukewarm. Maybe, having them try to run to our character or use one of the line they say when our character is down in combat or something like this before being interrupted by Wither resurecting us would alreay be miles better. Afterwards, during the next long rest, it would be really noce to have a conclusion to our story with a scene with ou companions congratuling the Dark Urge for resisting Bhaal. As someone who absolutely love the redeemed Dark Urge route, I was really awaiting Patch 7 to fix some of the reactivity, if not add more (especially after reading this line in the patch note: "Dotted more Dark Urge reactivity" and was disappointed to see none of it. I really hope, at least, the key moment for the resolution of a redeemed dark urge could be fixed before Larian stop updating the game. Larian, if you could do something, we'd all be really grateful! (sorry if my english feels wonky, it's not my first language, I hope everything is still comprehensible)
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stranger
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Joined: Sep 2024
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Act 3 corronation scene: For the Gortash reveal, the companions DO react to the Dark Urge being the mastermind behind everything that happened to them untill that moment, but again, the reactions feel empty. They are angry for the one line they say and okay the second after. I think It could be nice to have them be uninteractable after them saying their lines until the next long rest (to hammer down the fact they ask for time to think about this big revelation). What would be really nice to conclude this moment, would be to have a small camp event where the companions confront the Dark Urge. Or if a camp event is really too much, just after the long rest, have the companions apologize for reacting so harshly. Thanks for your comment, you have explained everything perfectly! English is not my first language either, so I understand you and appreciate the effort. I totally agree with everything you've pointed out and I think these are great ideas.There definitely should have been a conversation at camp after Gortash's reveal, some kind of confrontation where they ask Durge for explanations.The current reactions feel... weird and some are buggy. For example, Karlach. After Gortash's reveal, she first asks you what you think of Gortash (same conversation as Tav) and if you talk to her again she's suddenly furious and asks for some time to process everything. Time that apparently was only a few seconds, because if you talk to her again she's as happy as ever and never mentions the matter again xD There definitely should have been some conversation in between. And so with the rest of the companions. These kinds of details make the writing feel poor at times and the immersion of the game is severely broken.
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stranger
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Joined: Sep 2024
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I also made an account to support this thread and others made by people who share similar love for Redeemed Durge as I do and wanting the experience to feel complete rather then where we are at with many scenes feeling jarring from the lack of the reaction from the companions despite info being dropped about them being the mastermind right in front of them until the Gortash scene in act 3 but afterwards they just go back to normal as if it didn't happen. From what I understand that the dark urge was a late addition however these issues with their story have existed since launch with nothing being done to improve them even 7 patches that personally saddens me a lot, I hope we get tweaks to these scenes especially in Acts 2 & 3 before Larian moves on to other projects and hope this thread brings more eyes to this.
Last edited by Gale'shandholder; 12/09/24 07:07 AM. Reason: Grammar and typos mistakes
silence is golden, duct tape is silver
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stranger
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Joined: Sep 2023
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I also made an account to support this thread and others made by people who share similar love for Redeemed Durge as I do and wanting the experience to feel complete rather then where we are at with many scenes feeling jarring from the lack of the reaction from the companions despite info being dropped about them being the mastermind right in front of them until the Gortash scene in act 3 but afterwards they just go back to normal as if it didn't happen. From what I understand that the dark urge was a late addition (from what I understand) however these issues with their story have existed since launch with nothing being done to improve them even 7 patches that personally saddens me a lot and with the lack of Wyll content compared to the other companions like Shadowheart and Astarion, I hope we get tweaks to these scenes especially in Acts 2 & 3 before Larian moves on to other projects and hope this thread brings more eyes to this. From what I know in EA it seems like Tav/dark urge were the same character. TAV had some strange murderous vision at the end of one of "Daisy" (the guardian) dream. I think they chose to separate the two origins because Durge is a very dark character, and it kind of limit the chance to roleplay. Still, while I can't play Durge as a shining knight, I find their story of redemption much more compelling then playing a blank slate like Tav. And honestly I don't understand why they said to save Durge for a second playthrough because "the story changes too much". I mean, almost all death are avoidable and you can roleplay as a "good" character. The changes are the connection that Durge has to the story, that is much more compelling. Again, the only problem is the lack of reactivity, that I can't still "forgive" apart for that scene.
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stranger
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Joined: Sep 2024
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I 100% agree with this thread.
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Joined: Sep 2024
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Yes, please. There are a few places where there needs to be more reactivity from companions. The companions are everything in this game and it's so jarring that the final scene for Redemption!Durge feels so empty because of the lack of reactivity (and it's just not realistic for them to be standing there doing nothing?) I was hoping at least my romanced companion Shadowheart would be distraught. She had recently shared that she wanted to spend the rest of her life with me, with a cottage with lots of animals , but all I got afterwards at camp is "Thanks I would have been worm food without you." Ummm, what? That's all you have to say, after what you just saw and all we've been through? How about, ummmm, something about how you thought you almost lost me, and come in for a hug to cry into me, and then remark how you thought what I did was brave regardless. I dunno. The worm food line is terrible I wanted the love interest/closet companion to try and fail to resurrect Durge, cry over them, only for Withers to have to swoop in and bring them back to life. There are other places where I would like more reactivity. Like visiting Moonrise and when characters there recognize your character. That should set off some alarm bells from companions. Then the Kressa reveal in the Mind Flayer colony where she reveals she found you and experimented on your body, taking you apart and putting you back together again. How she's surprised you can talk. Companions should be questioning that.... The Gortash reveal should get more extreme reactions, since you started the Absolute. They all did seem pissed when approached, especially Karlach, but I wanted more interruptions from them during the actual cutscene. And the companions go back to normal after. I think it'd be better if they stayed mad and distant to you for a long rest or two, where they have to "sleep on it" and think, before forgiving your character because they know that isn't who you are anymore. But the final scene needs to most work and I would be happy if that's the only thing that can get fixed. I hope it can before patches are abandoned for this game, as I can't see myself playing anything but Durge for different playthroughs.
Last edited by Beetle; 11/09/24 09:15 PM.
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stranger
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stranger
Joined: Sep 2024
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From what I know in EA it seems like Tav/dark urge were the same character. TAV had some strange murderous vision at the end of one of "Daisy" (the guardian) dream. I think they chose to separate the two origins because Durge is a very dark character, and it kind of limit the chance to roleplay. Still, while I can't play Durge as a shining knight, I find their story of redemption much more compelling then playing a blank slate like Tav. And honestly I don't understand why they said to save Durge for a second playthrough because "the story changes too much". I mean, almost all death are avoidable and you can roleplay as a "good" character. The changes are the connection that Durge has to the story, that is much more compelling. Again, the only problem is the lack of reactivity, that I can't still "forgive" apart for that scene. Seriously? I didn't know they were originally the same character. I wish I had played Early Access to appreciate all the things that have changed and to be able to experience all the content that no longer exists. I know it's an unpopular opinion, but I wish they hadn't made two separate characters and gone all in on Durge. This would have allowed that the story of our character and the story of the game were better connected, potentially resulting in an excellent and richer narrative. Dark, yes, but compelling, well-written and solid. But I also understand that people like to create their own headcanon about their character's background and this gives them more freedom to roleplay, and that the darkness surrounding Durge is not everyone's cup of tea. On the other hand I also think that a lot of casual players don't get to deep and give Durge a chance because they think that playing them takes you away all freedom to roleplay and forces you to do evil, when we know that this doesn't have to be the case and actually, the path of redemption is -in my opinion- more satisfying to play. Anyway, sorry for rambling on with my thoughts xD
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stranger
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Joined: Sep 2023
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From what I know in EA it seems like Tav/dark urge were the same character. TAV had some strange murderous vision at the end of one of "Daisy" (the guardian) dream. I think they chose to separate the two origins because Durge is a very dark character, and it kind of limit the chance to roleplay. Still, while I can't play Durge as a shining knight, I find their story of redemption much more compelling then playing a blank slate like Tav. And honestly I don't understand why they said to save Durge for a second playthrough because "the story changes too much". I mean, almost all death are avoidable and you can roleplay as a "good" character. The changes are the connection that Durge has to the story, that is much more compelling. Again, the only problem is the lack of reactivity, that I can't still "forgive" apart for that scene. Seriously? I didn't know they were originally the same character. I wish I had played Early Access to appreciate all the things that have changed and to be able to experience all the content that no longer exists. I know it's an unpopular opinion, but I wish they hadn't made two separate characters and gone all in on Durge. This would have allowed that the story of our character and the story of the game were better connected, potentially resulting in an excellent and richer narrative. Dark, yes, but compelling, well-written and solid. But I also understand that people like to create their own headcanon about their character's background and this gives them more freedom to roleplay, and that the darkness surrounding Durge is not everyone's cup of tea. On the other hand I also think that a lot of casual players don't get to deep and give Durge a chance because they think that playing them takes you away all freedom to roleplay and forces you to do evil, when we know that this doesn't have to be the case and actually, the path of redemption is -in my opinion- more satisfying to play. Anyway, sorry for rambling on with my thoughts xD Yes, if you search "BG3 EA Daisy Dream" you'll esaily find some video. In the last dream the narrator says "Something inside you clamours for blood, for death, and only the tear of flesh will do. It wants him (to kill Daisy)" And then you have the choice "Resist him and the URGE". So I think we can safely say that they were the same character. I understand their choice though, but as you said many players probably didn't give the Durge a chance thinking you need to be evil or that it's like the other Origins where you play a specific character. Honestly I would've preferred if instead of letting us play us Karlach/SH/Astarion etc., that I don't enjoy because you lose their great VA and it feels like playing a lobotomized version and not really them (I cringed so hard when I realized playing as Lazael all the lines are the same except for one/two occasionally that fits her), they made a better Durge/TAV.
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stranger
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I just loaded up an old save where the resist path was completed after the temple. I spoke to my companions and they were all talking and congratulating me on conquering the urges and overcoming. Every companion that wasn't in the current party(because I assume those three, Jaheira/Astarion/Lae'zell, would have done it already at the time, but I didn't check it) commented on it. Wyll, Karlach, Shadowheart, Minsc, Gale -- all of them had something to say.
I don't know if you all had glitchy saves, but the dialogue is there. This was a saved game from December 12, 2023 of last year.
I am beyond pleased now. I am going to do another playthrough as a Dark Urge again because this is my all-time favorite.
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stranger
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I just loaded up an old save where the resist path was completed after the temple. I spoke to my companions and they were all talking and congratulating me on conquering the urges and overcoming. Every companion that wasn't in the current party(because I assume those three, Jaheira/Astarion/Lae'zell, would have done it already at the time, but I didn't check it) commented on it. Wyll, Karlach, Shadowheart, Minsc, Gale -- all of them had something to say.
I don't know if you all had glitchy saves, but the dialogue is there. This was a saved game from December 12, 2023 of last year.
I am beyond pleased now. I am going to do another playthrough as a Dark Urge again because this is my all-time favorite. And that's nice, but it still feels very bare bones compared to earlier moments in the game—for example, like an earlier posted said, if you stick your hand into the hole in Moonrise, your companions will get worried/shout in that cutscene, not after... but when they watch you get literally exsanguinated by your father, a god, the big moment of the resist!Durge storyline, nobody has any reaction to that in the moment? Why? That's what people are taking issue with. What we have now isn't bad, but it does feel a bit anticlimactic. But besides that, many people (including myself) take issue with some of the reactions you mention as well; spawn!Astarion's "twee" comment is a little jarring if you're romancing him, for example. That said, if I could only get one thing fixed, I'd want companion reactivity to Durge moments in Act 2 over beefing up this scene, since so many moments in Act 2 (Kressa!) get no reactions at all.
Last edited by gemthefi; 13/09/24 04:26 AM.
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couldn't agree more! the lack of companion reaction at moonrise towers was so jarring the it broke my immersion completely. I actually thought that maybe I had encountered a glitch and they were supposed to react, and then I was sure it would be fixed with the next patch, but it never changed.
the lack of reaction to what kressa reveals is especially disappointing, but it's also incredibly bizarre that no one reacts to durge being recognized by others or the warden saying that they were an important guest before. then the companions all act shocked at what gortash reveals in act 3, but like, they didn't even question all the incredibly obvious signs in moonrise towers...?
I really, really love the durge storyline, but that lack of companion reactivity is disappointing and jarring and I wish it would be improved at all. one of the most fun things about playing durge is how much it feels like being the protagonist, with your backstory being part of the central plot. but then when the other characters in the story completely ignore it, it falls a little flat.
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veteran
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Joined: Dec 2020
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I just loaded up an old save where the resist path was completed after the temple. I spoke to my companions and they were all talking and congratulating me on conquering the urges and overcoming. Every companion that wasn't in the current party(because I assume those three, Jaheira/Astarion/Lae'zell, would have done it already at the time, but I didn't check it) commented on it. Wyll, Karlach, Shadowheart, Minsc, Gale -- all of them had something to say.
I don't know if you all had glitchy saves, but the dialogue is there. This was a saved game from December 12, 2023 of last year.
I am beyond pleased now. I am going to do another playthrough as a Dark Urge again because this is my all-time favorite. I answered you in the other thread: it's about the scene in the temple, not afterwards. And generally, companions are often very unfazed in Durge scenes.
Last edited by fylimar; 13/09/24 05:53 AM.
"We are all stories in the end. Just make it a good one."
Doctor Who
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Joined: Sep 2024
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couldn't agree more! the lack of companion reaction at moonrise towers was so jarring the it broke my immersion completely. I actually thought that maybe I had encountered a glitch and they were supposed to react, and then I was sure it would be fixed with the next patch, but it never changed.
the lack of reaction to what kressa reveals is especially disappointing, but it's also incredibly bizarre that no one reacts to durge being recognized by others or the warden saying that they were an important guest before. then the companions all act shocked at what gortash reveals in act 3, but like, they didn't even question all the incredibly obvious signs in moonrise towers...?
I really, really love the durge storyline, but that lack of companion reactivity is disappointing and jarring and I wish it would be improved at all. one of the most fun things about playing durge is how much it feels like being the protagonist, with your backstory being part of the central plot. but then when the other characters in the story completely ignore it, it falls a little flat. Very well explained, I couldn't agree more with this comment. In this part, the lack of reaction is very noticeable to the point of completely breaking the immersion. It's a too important revelation in the plot, implying that something shady is going on with our character, and it is not understood why any of our companions say anything here.
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What we have now isn't bad, but it does feel a bit anticlimactic. I would actually argue that it is bad. Really bad, at least for me, because it's the most important scene in the entire Durge's storyline and it's written so poorly compared to other scenes, to the point of breaking people's immersion.
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stranger
Joined: Sep 2024
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I just loaded up an old save where the resist path was completed after the temple. I spoke to my companions and they were all talking and congratulating me on conquering the urges and overcoming. Every companion that wasn't in the current party(because I assume those three, Jaheira/Astarion/Lae'zell, would have done it already at the time, but I didn't check it) commented on it. Wyll, Karlach, Shadowheart, Minsc, Gale -- all of them had something to say.
I don't know if you all had glitchy saves, but the dialogue is there. This was a saved game from December 12, 2023 of last year.
I am beyond pleased now. I am going to do another playthrough as a Dark Urge again because this is my all-time favorite. Sure, but we're mostly talking about the lack of reaction DURING the moment Durge gets killed. The companions basically just stand there without any reaction before Withers shuffles his bony ass over to rez you. The emotional weight of Durge's death gets resolved so quickly, it's just...weird, especially when you compare it to the earlier, more polished parts of the game. In act 1, if you so much as sneeze, everyone has something to say about it, but come act 3, one of the most important moments to Durge's arc is met with silence and apathy. I wouldn't even be opposed to Withers not showing up immediately as he kinda feels like an ex machina in that instance. Maybe they have to physically drag Durge's dead body back to camp. Maybe show us Gale using the only revival scroll he has and his face falling when it doesn't work. Shadowheart being the healer, desperately expending all her energy to bring you back to life as a last hail mary. Minthara not caring that Bhaal is a god, vowing to make him pay. Lae'zel threatening you to wake up, and the devastation that follows when she realizes you won't. Wyll thinking of bargaining his very soul to Mizora just for the chance she could bring Durge back. Astarion and Karlach praying to whatever gods they can think of even though they don't believe in them anymore. Show the grief, the exhaustion. Then, finally, Withers appears. Even the post-death dialogue you get from the companions is lukewarm at best and basically amount to "oh hey good job, so proud of you for standing up to daddy bhaal". Like that's it? I just died in front of your eyes and that's all you have to say? It's an issue all across the game tbh. Why do the companions have no reaction to Kressa's reveal that she tortured Durge? Why are there no consequences to your relationships when they find out you were behind the Absolute plan? One or two instances of these, fine. But eventually they add up and suddenly it becomes a lot more apparent that Durge doesn't feel quite finished.
"I cast Guidance." [*Slaps your ass*]
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stranger
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stranger
Joined: Sep 2024
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What you've just written is sooo beautiful! Great idea to wait a little bit with Withers arrival and give some time for grief. All companions should be devastated, after all we were travelling for weeks or months together and most of us became friends. And our love interest should be broken and in tears, not believing in our death.
After that Withers' intervention would be much more intensive and rewarding. And of course dialogues after revival should be more intense, to match our companions reactions during the whole scene.
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member
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member
Joined: Aug 2024
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CelestialDraconi This is genius. This is brilliant. Well, of course, I'm not a writer to judge, but you just described what could have been my favorite scene in the entire game. Makes me even more sad to return to what we have now in the game. Such a missed opportunity, it hurts.
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stranger
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OP
stranger
Joined: Sep 2024
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Omg, I love CelestialDraconi's comment too, a scene like that would be perfect. It's a shame they didn't give more attention to such an important moment, it would add a lot of emotional impact to Redemption Durge's story.
And I totally agree that the lack of reactivity is very noticeable compared to the first act. I remember when right after escaping the nautiloid, on the beach, Durge finds a body in the sand and a dialogue appears after register it, in which our character struggles to contain a smile. I thought it was a brilliant moment that raised a lot of expectations for Durge's story...that's why it's so disappointing that in much more relevant moments there is no reaction at all.
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stranger
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stranger
Joined: Sep 2024
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thank you to everyone who has echoed my disappointment & frustration - reading this thread has been very therapeutic and has also allowed me to acknowledge all the ways in which the game is SO fantastic that the low points hit harder than they maybe would in a lesser game because of the high standard that has been set i'm a new player - i've just finished up my first run. durge is in many ways my favourite type of character to play (a fucked up little guy(gender neutral)) and the scene in act 2 where you have to resist murdering your love interest was one of my absolute highlights. i also really appreciated the additional stakes in the plot and with orin & gortash. overall, i really enjoyed the game and i hope that comes across. i agree with everyone else about the big places where the reactivity is so lacking as to break immersion (after rejecting bhaal, meeting gortash, meeting ketheric and kressa, finding your pod). my gut feeling is that i would prioritise the death scene, then act 2 with ketheric/kressa if there were only certain parts that could be improved. as others have said, the death scene could be improved even without additional dialogue if that is a roadblock. the gortash meeting DOES have minor reactions from your companions. it would be nice to have more but i'd be happy if larian fixed the bug that stops even these reactions from firing - it was wild to talk to karlach immediately afterwards when she doesn't at any point reference your past relationship w/ gortash. IMO these should be unmissable and prioritised over other comments. a more minor moment that isn't at all as urgent to fix, but maybe does gesture at how many small immersion-breaking moments there are currently - talking to raphael about the crown of karsus and having no opportunity to mention you were involved in its theft? and there seemingly being no indication raphael knows this? i was planning to recommend this route to a couple of my friends who i felt would really enjoy playing durge specifically - but rn i'm a little reluctant to do so if there are no plans to fix these problem areas. like everyone else, i thought the patch notes about additional durge reactivity meant more than just what is essentially meaningless flavour text.
Last edited by robbstark; 15/09/24 06:41 PM.
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stranger
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stranger
Joined: Sep 2024
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the gortash meeting DOES have minor reactions from your companions. it would be nice to have more but i'd be happy if larian fixed the bug that stops even these reactions from firing - it was wild to talk to karlach immediately afterwards when she doesn't at any point reference your past relationship w/ gortash. IMO these should be unmissable and prioritised over other comments. oh yes, seconding this part as well! it was really immersion-breaking for me when karlach got so righteously angry that durge was gortash's conspirator in the coronation cut scene, but then afterwards, the "!" reaction i got from her was the one that's like "so that's gortash. what do you think?" as though she was speaking to tav (instead of durge)/ hadn't had that big revelation just dropped on her. seems like there's some kind of bug there.
Last edited by gemthefi; 15/09/24 11:17 PM.
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enthusiast
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enthusiast
Joined: Dec 2023
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Since I won't kill Astarion or Minthara for a Bhaal ending, I have to betray Bhaal. What makes me extremely sad about this route is losing Sceleritas. You should be able to convince Sceleritas of your own dark plans to become a god without Bhaal and he will still stay with his beloved master and then follow him as a companion such as Scratch. The fact that companions often react so little to the Durge is often strange. Nobody questions what Raphael says , that he is a big fan of your work. They haven't known you for 5 minutes and you tell them that you feel the urge to murder. I mean, yes, I had a dagger in my head, but it's not tactically smart to tell everyone something like that. Even in the Moonrise Tower, no reaction. Astarion and the Dark Urge shared the same hunting ground, I can't imagine that in 200 years he never heard anything about the Dark Urge and all the murders, nor did Cazador, who must have been less than happy about the bloody competition it creates false attention. The companions simply do not become suspicious.
"Now, was that civilized? No, clearly not. Fun, but in no sense civilized" ~ Braingremlin
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journeyman
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journeyman
Joined: Sep 2024
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Since I won't kill Astarion or Minthara for a Bhaal ending, I have to betray Bhaal. What makes me extremely sad about this route is losing Sceleritas. You should be able to convince Sceleritas of your own dark plans to become a god without Bhaal and he will still stay with his beloved master and then follow him as a companion such as Scratch. Same. It made me very sad to see him go. I actually quite liked this silly unhinged little guy. Well, maybe it is better for the story to have big differences between resist and embrace Durge. But it's still sad. The companions simply do not become suspicious. Not only that, but they even yell at you for "hiding" things from them even if you're completely honest from the start about your dark urges. 🙄
Last edited by 🌸Yume🌸; 16/09/24 12:31 AM.
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journeyman
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journeyman
Joined: Sep 2024
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I'd like to argue that it makes no sense for durge to kill their lover, especially based on what was told in the game. When we embrace Bhaal, Sceleritas says something along the lines of keeping your partner around to make more bhaalspawns (of course this does not work for everyone) but he still implied that Bhaal would not mind you keeping your partner alive. The scene for killing your partner should have been optional I personally think its ooc for durge to kill their partner when they wanted to rule with them first. Especially a certain line with Gortash when it says you will rule first & then slaughter everyone. (i'm just paraphrasing lol) I was going to attempt to do a truly evil durge run (even though it would break my heart) when the new patch came out but I then decided not to bc I don't want kill my partner lol. BUT I would love Sceleritas to still be alive if durge rejects bhaal. I love him so much & hes so goofy. But it also makes sense that he dies with a redeemed durge bc he was essentially only there to make sure durge stays on the correct path bhaal wanted them on, bhaal is the one that created sceleritas after all so him staying alive would not make sense even though I wish he could
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journeyman
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journeyman
Joined: Feb 2024
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Well, in my opinion, it's logical that DU, if you accept Baal, will kill his love one way or another. Because such DU only has love for his dad. There is also a note under the Moon Towers in which DU writes about his plans, that he will kill everyone, and then himself. This is literally his origin story. He does not need offspring, he does not need anything except the implementation of the plan, which he has already developed a long time ago. And the ending shows this perfectly. Love with DU makes sense only if he rejected his dad, and therefore his past plans.
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stranger
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stranger
Joined: Sep 2024
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I was going to attempt to do a truly evil durge run (even though it would break my heart) when the new patch came out but I then decided not to bc I don't want kill my partner lol. BUT I would love Sceleritas to still be alive if durge rejects bhaal. I love him so much & hes so goofy. But it also makes sense that he dies with a redeemed durge bc he was essentially only there to make sure durge stays on the correct path bhaal wanted them on, bhaal is the one that created sceleritas after all so him staying alive would not make sense even though I wish he could sceleritas's reaction if durge loses the duel to orin is sooo devastating, lowkey he's more upset over it than any of the companions are over durge literally dying lmao and i love him for that!! my #1 motivation for playing Embrace Durge on my next run is just to make sceleritas proud of me.
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member
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member
Joined: Nov 2023
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I was going to attempt to do a truly evil durge run (even though it would break my heart) when the new patch came out but I then decided not to bc I don't want kill my partner lol. BUT I would love Sceleritas to still be alive if durge rejects bhaal. I love him so much & hes so goofy. But it also makes sense that he dies with a redeemed durge bc he was essentially only there to make sure durge stays on the correct path bhaal wanted them on, bhaal is the one that created sceleritas after all so him staying alive would not make sense even though I wish he could if you're doing an evil durge run, you don't have to worry about the kill your lover scene
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stranger
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stranger
Joined: Sep 2024
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I think that jessiemeows was talking about new evil ending, when as Embrace Durge you are forced to kill your love interest or let them escape I also like Sceleritas a little bit. But let's not forget, that he may seem goofy but he is cruel projection of his master, god of murder. But it's true that Sceleritas is more invested in our fight with Orin than our companions. That's another missing scene - Durge should be able to talk with companions and especially love interest just before the duel. They should comfort and support Durge in such important moment. And maybe it could be some type of goodbye with their partner - just in case things went wrong.
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stranger
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stranger
Joined: Sep 2024
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I agree with everything that’s been said here wholeheartedly. I too only made this account to respond with feedback based on the post from Reddit. I’m playing as an embrace Bhaal/evil Dark Urge sort of like Michael Langdon from AHS, and the lack of reactions from companion is astonishing. I first noticed it in one of my files where I and I was truly baffled that Wyll and Karlach simply just left without a word. Didn’t try to fight me, didn’t verbally object to the truly reprehensible act… just left quietly to presumably be turned into mind flayers since they’re no longer under the protection of the prism. That felt very out of character for these two. I don’t know if it’s a bug or not, but I also find it strange that since the update, my Dark Urge is now randomly voicing lines that would indicate he’s aware of his lineage despite me being in Act 1. Aren’t we supposed to be an amnesiac? As I said before, fully agree with the lack of reaction from the companions regarding the revelations found through Moonrise Towers and Gortash. Shouldn’t they be angry about this news? Shocked? In denial? Attempt to turn on you? Leave your party? It just feels so odd from a story telling standpoint oh hey, you have uncontrollable violent urges? That’s cool. Oh, you’re actually responsible for this whole tadpole plot? Yeah, I guess that’s fine too. . Or how they don’t say much in general for choosing actions where you succumb to the urge. Also for storytelling purposes, please let us have the option to explore our past relationship with Gortash, both platonically and intimately. IMO, Gortash as a LI for the DU makes most sense for evil players and Gortash could still ultimately die to the Netherbrain. That way, players who want this content can enjoy their ship without it affecting the plot, establishing a canon, or imposing it on other Durge players who don’t want it. For example, if there’s a dialogue choice to flirt, he’d reveal a romantic past, but the other dialogue choice would reveal a platonic partnership of mutual respect. Just from a RP perspective of an evil Durge player, if I’m an amnesiac and I found the one person who arguably knows me better than anyone else alive and is the best shot of me taking control of the Netherbrain in the name of Bhaal or for myself, , why wouldn’t I take advantage of that? Even if you’re not into the romance aspect of Durgetash, it makes sense from a manipulation standpoint. Even before Durge lost their memories, they knew Gortash was their best chance of achieving their father’s goals, which is why they ally with him in the first place. Finally, there are things in DU’s background that just doesn’t make sense. Blood in Baldur’s Gate takes place in 1477, but isn’t Bhaal not fully resurrected until 1482 after all of his children are dead? I could see the DU having unusual aging given his lineage (again, very similar to Langdon in AHS), but then how could Bhaal have been resurrected? Overall, the DU to me is the most compelling origin character and I don’t know if I’ll ever play as Tav again. But for both redemption and evil Durge, the story could use some polish to fully round it out.
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journeyman
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journeyman
Joined: Sep 2024
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I’m playing as an embrace Bhaal/evil Dark Urge sort of like Michael Langdon from AHS, and the lack of reactions from companion is astonishing. I first noticed it in one of my files where I and I was truly baffled that Wyll and Karlach simply just left without a word. Didn’t try to fight me, didn’t verbally object to the truly reprehensible act… just left quietly to presumably be turned into mind flayers since they’re no longer under the protection of the prism. That felt very out of character for these two. I don’t know if it’s a bug or not, but I also find it strange that since the update, my Dark Urge is now randomly voicing lines that would indicate he’s aware of his lineage despite me being in Act 1. Aren’t we supposed to be an amnesiac? Great point. I expected some type of verbal reaction to it. And the voice lines sound like a bug to me, or makes no sense at all if it's intentional.
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veteran
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veteran
Joined: Jun 2022
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I don’t know if it’s a bug or not, but I also find it strange that since the update, my Dark Urge is now randomly voicing lines that would indicate he’s aware of his lineage despite me being in Act 1. Aren’t we supposed to be an amnesiac? We are supposed to be, but unfortunately these lines (which until now were missing for most voices) are very poorly implemented so they end up breaking immersion and portraying us as a deranged psychopath instead. Although they're fun to listen to, trying to roleplay a resisting Dark Urge with amnesia now as a High Priestess that is the epitome of kindness is extremely hard when she goes; "Hihihi hahaha one down, thousand more to murder! Father they will DIE FOR YOUUUU" They're awesome lines, but poorly implemented. Especially the Father one which triggers immediately within the prologue. If it were up to me I would've implemented flagged records for these idle lines, so that they trigger more appropriately. For example the lines where the Father is mentioned could only trigger in ACT III after the Durge discovers his true heritage (and if they resist Father then they'd stop playing). While the other more murderous cackles and lines would only trigger if the player truly delved into their Urge. For example if a Dark Urge player intentionally commits to their Urge or fails to resist them such as biting Gale's hand off, breaking Pandirna's legs, kicking the squirrel into the tree, punting the Gith egg off the cliff, murdering Isobel, murdering their love interest etc... then from that moment onward these murderous lines would play to appropriately represent their murderously uncontrollable state of mind since they couldn't resist the Urge (not counting harmless Urge actions like ogling Remira's wound at the Grove or unintentional deaths like Alfira/Quil that are out of our hands). And if the player successfully keeps resisting the Urge then naturally these lines would not be playing since they're fully in control of their actions. For now it's gonna be extremely awkward getting to ACT III and still hearing "Father they will die for you" after refusing Bhaal
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stranger
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stranger
Joined: Sep 2024
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And if the player successfully keeps resisting the Urge then naturally these lines would not be playing since they're fully in control of their actions. For now it's gonna be extremely awkward getting to ACT III and still hearing "Father they will die for you" after refusing Bhaal Oh, absolutely agree here. It was super immersion breaking having the father line come out right after the prologue. I had to do a double take. And it must be super frustrating playing a redemption urge only to have them praising their father or shouting out their murderous impulses. Yikes. These absolutely should only be tagged for succumbing to your urges or embracing Bhaal as you said. To add to that, if the DU is running around verbally fantasizing their psychopathic murder fantasies, wouldn’t that also cause their companions to question even more who it really is they’re following? Seems like quite the oversight and immersion breaking for both types of DU players.
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stranger
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stranger
Joined: Sep 2024
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And if the player successfully keeps resisting the Urge then naturally these lines would not be playing since they're fully in control of their actions. For now it's gonna be extremely awkward getting to ACT III and still hearing "Father they will die for you" after refusing Bhaal Oh, absolutely agree here. It was super immersion breaking having the father line come out right after the prologue. I had to do a double take. And it must be super frustrating playing a redemption urge only to have them praising their father or shouting out their murderous impulses. Yikes. These absolutely should only be tagged for succumbing to your urges or embracing Bhaal as you said. To add to that, if the DU is running around verbally fantasizing their psychopathic murder fantasies, wouldn’t that also cause their companions to question even more who it really is they’re following? Seems like quite the oversight and immersion breaking for both types of DU players. "Light on my feet...Pave my path with corpses! Build my castle with bones!" Me: WOAH there! I do agree it's immersion breaking to be praising Father when in Act 1, or getting some of the really violent ones after resisting. I'm wondering if this is fixable if someone makes a mod for it, though? Like I think the ones that are like "UGH I have such a headache" are fine in the beginning, more violent ones can be unlocked if you succumb to your urges, accepting Bhaal you get the ones praising him, ect.
Last edited by Beetle; 16/09/24 07:20 PM.
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journeyman
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journeyman
Joined: Sep 2024
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would like to leave my support here as well. i wouldve loved some more reactivity in general, but especially in the temple. like what do you mean "it was very twee", durge died. i think it could have been a very powerful scene if the romance partner fell to their knees or something.
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stranger
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stranger
Joined: Sep 2024
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Made an account just to add my support to this. Resist/Redeem Durge is a playthrough I've wanted to do for a long time, but I always saw people say that the companions didn't react as much as they probably should have, and that upset me. Was hoping Patch 7 would fix that, and seeing that it hasn't has made me more upset. Here's hoping this gets noticed so that something gets changed for the better.
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stranger
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stranger
Joined: Aug 2023
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Off topic, but still, for DU, can get the ending of the Absolute, and not Baal?
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stranger
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stranger
Joined: Sep 2024
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I also wish that after the Bhaalspawn dream that we could have an extended conversation with our romance. I get why Astarion had more to say about it since it was the same writer during crunch time, but this is a big deal and our characters should really sit down with their partner to discuss it, instead of them having only one or two lines.
Also I wish Jahiera wasn't so buggy. Because I didn't have her in my party at the time of the dream, I never got the cool scene of her watching over my character and never had the extended dialogue about being a Bhaalspawn when initiating dialogue with her. I couldn't even tell her I was one like with the rest of my companions. The scene should trigger after the dream as long as she's in your camp. Other companion camp scenes do. Why not this one?
Last edited by Beetle; 20/09/24 12:35 AM.
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stranger
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stranger
Joined: Sep 2024
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hoping the next patch fixes this problem as it's making me hold off on my resist durge playthrough
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stranger
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stranger
Joined: Sep 2024
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Yes please, the fact that no one reacts to everyone KNOWING you in Moonrise is even worse than the death stuff tbh, atleast they somewhat react to that even if it is weak.
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stranger
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stranger
Joined: Sep 2024
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So, thinking on this more, my wishlist (SPOILERS AHEAD I don't feel like blacking out pretty much everything here.):
Major: -Better reactivity during resist Durge's death from Bhaal is the biggest one. I think right after the screen blacks out when Bhaal takes his blood back, is when it should cut to your companions standing there in shock. When they come to their senses they slowly walk up, while your romance/closest companion runs over and falls to their knees, tries to shake you awake and then tries to revive you when they realise you're dead, and basically goes through the denial phase when it doesn't work. Maybe other companions present can say something too. And that's when Withers can appear to do his speech, and your companion backs away to give him space to do his thing.
-The lines after the resurrection need to be better. The "twee" line and "worm food" line from Astarion and Shadowheart are especially bad. If your Durge went the resist route all the way through, was a good person to their companions and helped them become better people through their own personal quests, it feels so bad when the best they have to say is "I would have been worm food without you, thanks." Especially from your romance, They should have WAY more to say. More emotional lines. The way it is now, despite the really cool Withers scene, it leaves you feeling quite...empty.
-Act II Moonrise reveals. Kressa, the Warden and Ketheric all say right in front of you that they knew your character. These need to set off major alarm bells in your companions and they should confront Durge about it. The Kressa thing is such a cool (and tragic) reveal about Durge and it would be nice to have a cutscene after that where your companions confront Durge about this and even comfort them, Durge was tortured!
-Act III Gortash reveal where you find out you started the Absolute, stole the Crown of Karsus, crowned the Elder Brain, ect. Your companions do sound pissed if you talk to them but they go back to being fine immediately after. They should be MORE pissed, and if you try to click on them you get the "not right now" or "I don't want to talk to you" overworld lines. I want all your companions to have to need a long rest to think on it. A camp scene that night with all of them present without you (though you can maybe choose to eavesdrop) talking about it would be SUPER nice. If you've been a good person, they can decide that you're pretty much a different person now, one that has come to care about them, and they care about you, and it's obvious you want to fix and stop what you started. There just needs to be more camp/long rest scenes in Act III in general.
-Astarion has the most Durge content but Shadowheart has a lot in common with Durge, with Lae-zel having some familiarities too. Either way, the other companions need more love in this regard.
Minor: -More reactivity revolving around Orin when she keeps appearing as a doppelganger.
-Fix the Shadowheart hair change line not triggering (where she says she was inspired to go against Shar because Durge was been resisting Bhaal's influence). -I think Durge should have an option to beat Kressa's skull in with their boot after defeating her, like Aylin did to Ketheric. Go full feral. This person tortured Durge, let Durge rage!
-In Act I in an early camp scene, Astarion sees Durge after a bad night sleeping and remarks to them they look "twitchy, feral and sick." I think in the cutscene animation, your Durge should have the twitchy animations that they do if you have a "bad" ending to the game (in the prison or when your feral Durge character stumbles into the epilogue camp) Not a big deal but would be cool. Right now though they stand there in the default pose. I want more twitchy Durge when they're trying to hold back on their urges.
-Overworld lines when you click and move your character can be spoilerly and immersion breaking. Your character shouldn't mention Father in Act I and II, and the Durge lines should cease if you reject Bhaal.
-Jahiera should have the camp scene when she watches over Durge after their reveal dream in Act III whether she's in your party of not. As long as she's in your camp, she should get this scene. It not triggering can bug out her dialogue where you can reveal you're a Bhaalspawn to the rest of your companions, but not her. I couldn't talk to her more about Bhaalspawn and being one because of it.
-More resist/embrace interactions with things in the world would be nice, they start to fall off after Act I.
-Some dialogue line trees with your romance along the lines of "I love you, but I'm so afraid of hurting/killing you."
-Companions should react to Scheleritas Fel in a resist playthrough when he's at the door to the Temple of Bhaal. I think this is the first (and only) time they actually see him if you play resist. He calls you Master, companions should have something to say about it.
-Companions should react more in general to the Temple of Bhaal. This was your character's home. It's full of rotting bodies, heads on pikes, ect. Say something! Just in general the lead up to the duel with Orin feels empty from your companions. We should also have a dialogue tree with our romance along the lines of "About the duel, in case I don't make it..." and have a "last kiss" like you do before the battle with the Netherbrain.
-When approaching Isobel and saying telling her you want to kill her, but won't, should result in your companions getting ready to grapple and hold you back lol.
Last edited by Beetle; 23/09/24 10:41 PM.
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member
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member
Joined: Aug 2024
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I think, this thread is not enough, and everyone who wants to see at least Durge's climax scene get fixed should send personal feedback to Larian through their form: https://larian.com/support/baldur-s-gate-3#modalWe really need to get their attention and remind them that this is the most essential Durge's scene in the entire game, and also, how a lot of people now just can't play normal Tavs after playing Durge. So it is at the most importance that they fix this scene before they walk away from this game. We really need to get this messasge through, because apparently they didn't notice people complaining about it during the whole year since release. Otherwise, it will once again end with: "We know you want Gortash/Durge kiss, but it's not happening!"
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stranger
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stranger
Joined: Sep 2024
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I think, this thread is not enough, and everyone who wants to see at least Durge's climax scene get fixed should send personal feedback to Larian through their form: https://larian.com/support/baldur-s-gate-3#modalWe really need to get their attention and remind them that this is the most essential Durge's scene in the entire game, and also, how a lot of people now just can't play normal Tavs after playing Durge. So it is at the most importance that they fix this scene before they walk away from this game. We really need to get this messasge through, because apparently they didn't notice people complaining about it during the whole year since release. Otherwise, it will once again end with: "We know you want Gortash/Durge kiss, but it's not happening!" I'll do that! I've found threads mentioning problems with Durge from over a year ago and nothing has changed. Seems like things like Astarion kisses get the most attention With the new evil cinematics I hope they can also add more content for Durge.
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stranger
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OP
stranger
Joined: Sep 2024
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@Beetle Thank you so much for this detailed feedback, these are great ideas. I wish they could at least fix the major ones. If all these aspects had been taken care of from the beginning, Durge's story would have been absolutely amazing and very rewarding to play.
I also agree with @Rote90, and I encourage everyone who feels the same way to send feedback directly from the Larian form, so the chances of some of this issues being addressed will be higher. Thank you all!
Last edited by Sarene; 24/09/24 08:50 AM.
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stranger
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stranger
Joined: Sep 2024
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agreed. I'm not sure how the support for BG3 works though I'm hoping one of the team can come back with some sort of answer or even that they're taking it into consideration
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stranger
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stranger
Joined: Sep 2024
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This is one of my all time favorite games but I whole heartedly agree. Please add redemption dark urge reactivity. I cannot embrace evil, I'm compulsively the hero. For those of us that refuse to give in to the dark and must fight for good, please give us some love before you shut the door on this incredible franchise.
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stranger
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stranger
Joined: Sep 2024
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I'm thinking even a camp scene after resisting Bhaal, with all the characters, would be so nice. The companions get long rest scenes after their personal quests.
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stranger
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OP
stranger
Joined: Sep 2024
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I'm thinking even a camp scene after resisting Bhaal, with all the characters, would be so nice. The companions get long rest scenes after their personal quests. Yes, this is something that would have been great. For me a special conversation that night at camp with your love would be ideal, just like you also have one with them when their personal quest is completed. Durge also deserves that special moment after having overcome something like that :')
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stranger
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stranger
Joined: Sep 2024
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@Beetle Now that you mention it, it does seem odd that there is no long rest scene with Durge after what happens and I think that lack of a followup conversation (and I mean a proper conversation) contributes to the general feeling of incompleteness with resist Durge's story.
Every companion after their personal quest has some sort of cutscene with the player where they can talk about what they experienced and how they feel. Durge is as much an origin character and should get one too. I get that death in Faerun doesn't really have the same weight and finality to it that it otherwise would irl because of all the various means of resurrection that exists in this universe, but I feel like dying would still be incredibly traumatic, no? Hell, this would've been a perfect opportunity for Durge and Isobel to bond, because here's two people who have died before, was resurrected by a god, and nobody else in the room understands that experience more than them. Aylin too, to some extent.
I don't think a lack of a romance scene is the end of the world, but if every romanceable companion gets a romance scene after they 'dealt with their problem', I wouldn't be opposed to Durge getting their very own either. And if you're not romancing anyone, they can have a companion with the highest approval come in to comfort Durge.
I sometimes hear people say Durge is just a Tav with some extra spice thrown in and I think part of the reason is because at times Durge feels almost detached in their own story. The lack of companion reactions to their predicament is so unnatural it breaks the illusion that you're playing as a pre-established character. Which I think actually speaks to how well written the rest of the game is, so it sticks out like a sore thumb when you get moments like these where the quality is noticeably lower.
"I cast Guidance." [*Slaps your ass*]
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stranger
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stranger
Joined: Feb 2024
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One change I would also like for the Urge/Shadowheart romance.
During the date, Urge basically lies and makes up some story. Since Shadowheart already knows you're an amnesiac, it doesn't make much sense to lie about it.
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journeyman
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journeyman
Joined: Sep 2024
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One change I would also like for the Urge/Shadowheart romance.
During the date, Urge basically lies and makes up some story. Since Shadowheart already knows you're an amnesiac, it doesn't make much sense to lie about it. I actually like that touch, bc it shows you are still amnesiac, you can't remember anything but for her sake, you are telling her something to make her feel better or something along those lines. I would much rather them keep it but keep the amnesia throughout the whole game. For instance, in Act 3 when you're at Baldur's Gate, she says she will need to rely on your knowledge to get around the city but I wish her dialogue was different saying like "We may have to ask others to help us around" bc durge more than likely has no clue where anything is either. It would make no sense for her to rely on durge and their knowledge of the city when they are just as lost lol.
Last edited by jessiemeows; 25/09/24 10:26 PM.
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stranger
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stranger
Joined: Sep 2024
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There definitely are some conversation flags that need to be fixed, not a huge deal compared to the big story reveal scenes, but I think they should be easy to fix anyways.
1. Talking to Devella Fountainhead at the barracks you can say "I killed my sister" before you even have the duel with Orin.
2. On one playthrough I was nice and helped Alfria, the next playthrough I was kind of a jerk to her. She still came to my camp all "You inspired me by helping me!" even though my character didn't help her with her song.
3. All the dialogue options that say "I'm a child of Bhaal" or anything similar before you have the Bhaalspawn reveal.
4. And yeah I agree with the Baldurian dialogue options, they make no sense if you have amnesia. Your character doesn't even remember where the Temple of Bhaal is at first.
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stranger
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stranger
Joined: Sep 2024
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I agree with most of this, but I actually like that durge gets the baldurian tag. We know that their amnesia is inconsistent and incomplete--for example they still remember basic facts of life that any adult would be expected to know, they remember how to fight with weapons they're proficient with, and they even get occasional small flashes of memory about their murderous past actions. So I find it fitting and kind of charming that some of the things they remember, without knowing the context of why they remember, are also facts about life in baldur's gate. To me, it doesn't seem any more out of place than remembering other facts about religion, history, etc. like you can through various dialogue checks.
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stranger
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stranger
Joined: Sep 2024
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My review of the game remains negative until this is fixed
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stranger
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stranger
Joined: Oct 2024
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I want to support this too!
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stranger
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stranger
Joined: Sep 2024
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Another small thing I noticed, though not on the resist path...if you use your Slayer form in front of Jaheira, she has nothing to say about it, unlike the other companions. Dunno if it was bugged on my end or not, though.
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journeyman
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journeyman
Joined: Sep 2024
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I want to add to this but it's sort of minor and not like a dire thing that needs to be added. But I've recently downloaded this mod https://www.nexusmods.com/baldursgate3/mods/12683 and was shocked by how much dialogue the dark urge misses. I haven't played as Tav in so long, so I was baffled by how much I've missed or forgotten. But why is the dark urge so silent around the world? I would think they would still have things to say. Even just adding Tav lines to the dark urge would suffice for me, I'm content using the mod but I'm not sure if this mod could ever be added to the new mod manager so console players would miss out Just a suggestion!
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stranger
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stranger
Joined: Sep 2024
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What are the companion reactions like if you lose the duel with Orin and are doomed to succumb to your urge? I've only seen videos of Astarion's, specifically romanced Astarion, so it makes me wonder if the other companion reactions are mid I might test this by purposely losing on my current playthrough. Romancing Lae'zel on this one.
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stranger
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stranger
Joined: Mar 2024
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Chiming in that the durge can’t be shouting about their father in acts one and two. It is a spoiler. If anything, I would like to hear all of Tav’s random shouts in act one. That would be preferable to hearing my durge spout stuff that makes no sense.
Last edited by Grey_Savant; 16/11/24 07:09 PM.
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stranger
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stranger
Joined: Sep 2024
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Another minor thing I noticed...if you hold off on telling your companions of your urge to kill, then the Alfira scene happens, the companion responses are the same "everyone has intrusive thoughts " answers. I think the responses should be way different because from a role play perspective it's immersion breaking.
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