Doesn’t seem a problem. It’s a feature that tells you the status of the save game file you’re about to launch: if mods you’ve downloaded are new (weren’t there when you saved) you can enable or disable them. Like in this case. If enabled, load, save again and you won’t be notified again.

Same thing if you delete a mod used in the save file, it will ask if you want to install/enable the mod again or if you want to load the save anyway with the risk of something broken (like an headless char if you deleted the custom head used to create it, or something like that).

You can mantain campaigns with different sets of mods enabled this way.

Last edited by Wizbane; 10/09/24 12:56 AM.