Hugely agree with OP. The first time I played I thought it was so strange that everyone was looking to the PC for his decisions. I get it's an RPG. I'm flashing on choices we can make to sway people like Leliana in Dragon Age, or Garrus in ME. But still, somehow with Wyll it feels so odd and different. Like...it's not us trying to help them or sway their own choices, but the PC is quite literally given the responsibility of making his decisions. It could've been done better. Give him a stronger sense of his own preferences and desires. Make it a choice for *him.

Tldr; +1 for OP. Give Wyll a stronger feeling of agency.