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Please prevent the Owlbear Egg from acting as consumable food!

It's so annoying having to babysit this easily consumed quest item every playthrough by fighting against the Long Rest mechanic trying to consume it 'till the player finally gets to Lady Esther, only to then realize it 'magically' got consumed anyway ages ago somewhere along the journey. Ultimately leaving the player without a lore-appropriate way to peacefully complete the 'Steal The Githyanki Egg' quest (without murdering Lady Esther or angering Lae'zel and massacring the Society Of Brilliance).

50 hours into a playthrough; Shadowheart was safekeeping the egg in her backpack up until meeting Lady Esther, only to then realize it got consumed 25 hours ago by the Owlbear Cub's feeding dialogue choice, stole it straight from her backpack.

[Linked Image from i.imgur.com]
[Linked Image from i.imgur.com]


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This is impressively awful and cruel shadowheartdisapprove
+1 to make it a quest item (or not consumable)

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"Babysit"?

Put the thing literally anywhere else besides your active party's inventory and voila, it is never, ever going to be a factor in any Long Rest or other food consumption related check.

Like, slap it into your camp chest and when you reach Lady Esther, pop back to camp and pick it up again.

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Incorrect.

  • If one puts it into the Camp Chest the Long Rest mechanic will try to consume it.
  • If one gives it to non-active party members the Long Rest mechanic will try to consume it.
  • If one has active party members carry it the Long Rest mechanic will try to consume it.

Therefore the player has to babysit it 24/7 to ensure it doesn't get consumed 'till they reach Lady Esther, because the Long Rest mechanic globally links all these inventories together in order to access all available food (which the Owlbear dialogue also uses to feed the cub).

And dropping it in the middle of the camp or somewhere out of camp is also not a solution. The point is to solve the problem, not to avoid it - because so many people (both aware and unaware) keep running into this stupid issue with the egg for over a year now. The player shouldn't have to fight against the game's core mechanic in order to successfully finish a quest.

It's a quest item, it should act as such.

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Originally Posted by Crimsomrider
  • If one puts it into the Camp Chest the Long Rest mechanic will try to consume it.
  • If one gives it to non-active party members the Long Rest mechanic will try to consume it.

Originally Posted by Crimsomrider
Incorrect.

Long Rest mechanic ONLY takes from your ACTIVE parties inventory.

How do I know? Because I tried shoving all of my food into the camp chest and onto non-active party members to save weight on my active party members. Only to see that the Long Rest mechanic showed me having 0 food as a result.

In addition, every playthrough I shove the egg into camp chest/onto a non-active party member and lo and behold... It never appears in my Long Rest food usage options.

Originally Posted by Crimsomrider
The player shouldn't have to fight against the game's core mechanic in order to successfully finish a quest

I dunno. I think it's an interesting mechanic to not simply label the thing as a non-interactive quest item.

It as an object, is worth 100g which is a decent amount early game. It also can provide a large amount of camp resources (Which can be useful early game). It's not necessary to complete the quest (You can give Lady Esther the actual Gith egg for example)

It provides a player ways to interact with the game beyond "Get quest item X for quest X" which is good design.

The only "issue" with it is that it is sometimes consumed by the auto-food usage options (Personally, the times where I don't bother to stash it out of reach of such things it has never been selected, but maybe that's because I loot every Supply Pack I see so I'm often swimming in tons of Camp Resources). But again, such things are easily worked around by the aforementioned, putting it out of your party...

Last edited by Taril; 12/09/24 05:45 AM.
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I agree. Tbh, I wish, it would hatch at the end and Owlbert and Scratch would get a little sister or brother. I'm protecting the damn thing my whole playthrough to headcanon, that after the game, there will be another baby owlbear.


"We are all stories in the end. Just make it a good one."

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Is the thread title correct? Isn't it about the GITYANKI egg?

BTW - a pity the Owlbear Cubs does not eat Scratch.

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Yeah.... this is why I don't get the egg until the owlbear is at my camp. Of course this isn't ideal for many people and would 3000000% easier if the egg just wasn't edible!

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Originally Posted by Taril
Long Rest mechanic ONLY takes from your ACTIVE parties inventory.

Again, completely incorrect. The game has evolved since launch, might want to open it up and see what's new since then.

*Owlbear Egg within the Camp Chest accounted for by the Long Rest mechanic*
[Linked Image from i.imgur.com]

*Solo character with no party members, 5169 food accounted for from the Camp Chest.*
[Linked Image from i.imgur.com]

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Oh man. Is it bad to say I never considered this a quest item and just sold it? I thought that option to do the switcheroo was just a fun quirk, didn't know that was the intention for the egg existing.

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I think, the notion of camp supplies only being used by active party members comes from EA. Back then, it was like that and people complained about that, so it was changed with full release or one of the patches.

Buba: No, the title is correct, you can give Esther the owlbear egg with a deception check for the reward. The githyanki egg is not marked as camp supply. And for your last sentence have a nun ringing a bell and cry 'Shame' following you smile

I never had the problem, because so far, I never killed the owlbear mum and come back to loot the cave after I gave secured Owlbert, but at the least, we should be able to select, what he gets.

There is a mod, that changes the egg from food to quest item, but with the modding situation being as complicated as it is, I would wait with installing it maybe.


"We are all stories in the end. Just make it a good one."

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Yes, it was a thing since Early Access and up until post-launch 30th of November 2023, then Update #5 introduced the universal Camp Chest as we know it today.

  • "While at camp, you can now access and manage the inventories of companions who aren't in your active party."

So that's why all food is being universally accounted for and why unfortunately Owlbear Egg falls into its mechanic regardless of where it's stashed. I had 5000 food in the Camp Chest and even some fish on my main character during the Owlbear Cub feeding scene, but it randomly snatched the egg from Shadowheart's backpack instead.

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Currently the Owlbear Egg is a versatile item. You can sell it, you can eat it, you can use it for the quest. Just like you can think the broken shards of Mourning Frost are trash and sell them. Turning the egg into a quest item would severely limit its use to only be a quest item - and if you never decided to solve the quest this way, it would just sit uselessly in your camp inventory without even the option to sell it. Like the goblin drawing of the Chosen, the book from the dude who took a tumble down the cliff of Ethel's back door, or all those broken Moon Lanterns which we never use because Gale prefers to cleanse the circle instead of creating the Shadow Lantern.

I don't mind that it can be used for Long Rest. You are shown the items you use for dinner after all - and the new upgrade at least managed to sort things by size, so larger portions are listed first. But I think Beaky should get the same dietary restrictions like Crimson or Tara and only should be able to be fed with raw meat or fish. Does our little fellow really chomp away 40 camp supplies a night btw?

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Yes it is a versatile item, however its usefulness drastically varies because its primary purpose is to be a quest item.

  • In terms of a quest it offers a unique outcome, experience and 500g.
  • In terms of a vendor it offers 250g (without any Charisma on Tactician/Honor).
  • In terms of food it is just 40 points, a single supply pack (selling it provides much more).

So it being food is completely useless when its price overshadows its native food value so much. Not to mention that I just got into ACT II and already have over 5000 food exclusively by looting it. That's 125 Long Rests below Tactician difficulty or 62 on Tactician/Honour difficulties. It literally serves no purpose as food, it's an insignificant drop in an ocean of food because of which players get locked out of a quest outcome if it gets randomly consumed.

So it doesn't have to be turned into a quest item with an orange border to uselessly sit in inventory, it just has to stop being consumable food. Then the player can either use it for the quest or simply sell it to buy more food than it natively offers, but at least it would no longer get randomly consumed and lock the player out of a quest outcome.

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I wonder if it is posssible to have it as food, but give it lowest priority so it is always used last?

I don't mind it being food, but yeah, I get the frustration when it is used without players meaning to.

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The primary purpose for you is for it to be a quest item, in equal parts because you know that it will later become a possible quest item and because you know it is the most efficient use for it. Let people be inefficient. Maybe after eating a spot of dwarf someone wants to supplement their diet with an owlbear egg. It's an egg, eggs can be eaten. You get told that it is valuable when you pick it up, so you should know to be careful with it.

Even our cub eating it isn't too wild, after all his mom ate his big brother, so cannibalism seems to be normal for owlbears. I'd rather not upkeep this tradition and have the egg be taken off the menu for our little friend though.

Kira: The auto-picker currently and frustratingly hates supplies with high camp values. You'll have to chomp through all your bagels, apples and fish-heads before it touches the egg or the supply bags.

Last edited by Anska; 12/09/24 08:22 AM.
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@Anska I remember (bearly) my first play of the game and it autopicked stacks of campsupplies, making my Tav run way out of supplies. I have manually picked since then. I don't trust it anymore.

But I was thinking mainly specificly with Crimsomriders situation where it got auto-fed to the owlbear, in that situation it should have had a lower priority as use item. Not because it is horrible (I think it would make sense for owlbear to eat it) but because it is a high value food item.

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Am actually being objective here - that is its main purpose by design.

Same story with the broken spear halves for the [Vision Of The Absolute] or the icy staff pieces for the [Mourning Frost]. People can absolutely do whatever they wish with the junk pieces, but the primary purpose of these pieces is to create unique weapons.

The Owlbear Egg is a quest item directly tied to Lae'zel becoming a mommy; its primary purpose to be used so the player can peacefully complete the quest without killing Lady Esther, angering Lae'zel and massacring the Society Of Brilliance in ACT III.

What people do with the egg is entirely up to them, but players hoping to achieve this outcome end up having their choice entirely stolen away from under them, because they don't even notice it's gone until it's too late. An important quest item that keeps getting randomly consumed and therefore locking people out of their outcome necessary for a paragon playthrough.

I had no choice but to give Lady Esther the Githyanki egg to complete the quest and then immediately steal it back. I am now stuck with my journal saying I gave her the hatchling and Lae'zel got pissed off at me, telling me to take it back despite already having done so. Got no clue if she can even hatch it anymore, which is something I want for her in this paragon playthrough.

This whole mess just because the stupid egg is a quest item posing as useless food. But yes... the irony did not escape me that the Mother ate the cub's brother and now the cub ate its own baby brother.

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I don't know if it plays out any differently, if you already have the githyanki egg in your inventory but otherwise, you can tell Esther that you won't get involved and the matter is settled. The quest is not added to your journal and while you can chat with Esther about the experiment, it counts as a decision made and you can simply walk away. The owlbear egg is an option for characters who are a bit greedy or like to lead a cruel experiment astray, but it is not necessary to get out of the situation peacefully. I would even argue that giving her the owlbear egg is not part of a paragon playthrough at all, as it is a con.

Still, I agree that it should not be randomly fed to the cub, a situation during which you don't have control over what is handed out, unlike the long rest menu in which you have control over what you eat.

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Originally Posted by Crimsomrider
Yes, it was a thing since Early Access and up until post-launch 30th of November 2023, then Update #5 introduced the universal Camp Chest as we know it today.

So it would seem I was wrong and they changed how it worked in that patch.

It, however, still doesn't prevent options for ensuring that the thing cannot be randomly consumed - Such as dropping it on the ground next to a fast travel location (Allowing you to easily teleport back to it to pick it up). Given that loot doesn't despawn in the game and there's no lockout prohibiting you from travelling back to anywhere in the Wilderness until after the Shadow-Cursed Lands. With such an action not being a unique solution (For example, you can meta game Gerringothe Thorm in a similar fashion, by dumping your gold into a random chest so her attack that deals damage based on your held gold doesn't do anything)

The main issue here is not that the item has other (Arguably) less valuable uses, but that it can randomly be consumed without player input.

Simply making it low priority for random selection when it comes to food, so that it is only used if a player has no other alternatives (Which, personally, has been my experience with it. But who knows, maybe patch 6/7 broke it and I simply haven't played enough runs since then to have noticed)

Since options like selling it or eating it can be valuable to some players (Not everyone loots tons of food or makes lots of gold and might find eating/selling the egg useful and/or players might decide to just give Lady Esther the Gith Egg anyway) and completely locking out these possibilities is unnecessary when it can simply be made less likely to be randomly consumed.

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