D&D was created for pen and paper and is thus round based.
Therefore all computer games that adapt D&D are also round based. Some just attempt to hide it, more or less.
For me the sweet spot was dragon age origins where combat was in real time but you could create tactics for every character.
Cant say I get this statement at all.
Dragon Age: Origins played just like BG1 and BG2. You paused and gave different characters different commands. Its not possible to control multiple characters at the same time otherwise.
By the way, the rulesystem of Dragon Age was also still created as a pen and paper system. Thats how they playtested the system without implementing it on the computer. It was thus also round based.
And in regards to strategies, you could very little in DAO, especially compared to BG2.
Mate, have you ever played DAO because it doesn't sound like it.
What i hate ,from my first impressions, : turn-based combat, dnd 5e, and no custom portrait option.
D&D5 is the youngest and most successful instance of D&D. What is your problem with it ?
In short: I find 5e to be somewhat limited in comparison to 3.0/3.5, especially with feats being rarer and more costly to take.
Longer answer:
- A Wider Variety Of Character Options (the ability to create a truly unique character from the wide array of classes, races, and feats. 3.5 had thousands of possibilities in its core rulebooks.)
- Distinct And Different Weapon (A fighter wielding a longsword and one wielding a battleaxe have no appreciable difference in 5e, but had some differences in 3.5.)
- A Stronger Sense Of Progression, Especially With Prestige Classes
- The lack of Level Adjustment and ECL (destroy the uniqueness of races)
Maybe custom portraits is not a big deal for most people but for me it is.
Custom portraits are a huge deal to me and BG3 has the perfect solution. You design your characters looks and BOOM you get the character portrait generated from that. And its 100% consistent in regards to looks and artstyle with all other portraits, too ! Wished BG1 and BG2 would have had that.
I must have wasted endless hours back then just looking for portraits on the internet for BG1 and BG2, while finding very few candidates that fit well enough into the game. It didnt help that the art style between BG1 and BG2 changed, too.
If you enjoyed painting your character portraits yourself, thats your perogative. I am not that good of a painter, and neither are the majority of people. Learning to draw and paint well takes a lot of time, time I simply dont have.