This reminds me of the developers' commentary in Portal, and how they explained in a fair amount of detail how they made GlaDOS's voice. Including saying that a human voice actor could sound much more like a sci-fi computer than a real computer does. It included some things that the actress did to her voice, some standard processing done to everything, and some specific processing actions (like sudden pitch changes) IIRC.
And then I thought how cool it would be if developer commentaries had taken off outside Valve and we had one for BG3