Is it just me or is the interface of this game really, really bad ?
I've been trying to get used to it for a very long time but it still drives me nuts on a regular basis.
- You cant start a battle from stealth with a character that has multiple attacks because you will be denied the other attacks. You will just straight up lose them. You wont even have them when control returns to them. They are just gone.
- Likewise you wont get abilities that open if you successfully attack either, like on Monk. So if you open the battle with a monk, you wont get the second attack from level 5 on, AND you wont get the regular bonus action attack either.
- If wielding two weapons, you have to actually turn off dualwiedling, because otherwise the game will waste your offhand attack on opponents who are already dead, and in general block you from using your bonus action in any other way but the offhand attack.
- But if you have switched on dualwielding and you open the attack with a stealth attack, trying to get a surprise round, you actually DO both attacks.
- If you touch any of the keys a, f, w, d you lose focus of the game on the main character, and the POS1 key is very, very far away. This is a stupid mechanism because 99% of the time I of course want to focus on the currently selected character.
- When you try to click on a bookshelf (or likewise) then the game wants you to metriciously hit the exact correct pixel, otherwise you dont give the command to open that bookshelf, but just run close to the bookshelf and make it even harder to click on it.
- On the other hand if you get close to a door and click clearly into the opening of the door, a many, many pixels wide and high opening, not on the door itself, the game retardedly insists that you surely want to close the door. Right ?
- If you give a bad command, good luck canceling. There is literally no key to "stop that idiocy you're doing RIGHT NOW". Even trying Shift+Space will take ages before it triggers.
- The game also loves to attack thin air if you click on the ground instead of the opponent. All the while the opponents keep moving around and are really not that easy to click on.
- If you are scrolled out too far in a closed space, the game also loves to figure you want to attack some wall feature far up that you dont even see, instead of the opponent you tried to click on.
- Another super annoying function is the autoinsert function of that command menu at the bottom. You can have scrolls deep in containers in containers, and still they will show up on your menu bar, despite the fact you really really dont want to waste them. The game just loves to clutter that menu will all kinds of b.s. and there seems to be no option to just switch this function off. You literally have to get a couple shovels or something to drop them into there so the game will not constantly offer you to waste your hard earned scolls.
All in all I feel that after all this time I should have found a way to make this game interface work but so far I only hate it more and more.