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#950348 18/09/24 08:00 AM
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Dialogue options with
Shadowheart
says that she was wearing a moonstone, yet the character model in that dream isn't wearing any type of jewelry. Is this an oversight or something or did I miss seeing it? I have watched this cutscene probably half a dozen times already.

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Come to think of it, why don't we see her vision from a 1st person POV? I mean, from a cinematography POV, it makes sense that we don't, it's for the viewer. But why would SH be seeing her memory from the 3rd person POV?

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Originally Posted by jinetemoranco
Come to think of it, why don't we see her vision from a 1st person POV? I mean, from a cinematography POV, it makes sense that we don't, it's for the viewer. But why would SH be seeing her memory from the 3rd person POV?
That is always a problem with dream sequences like that. In movies too.

But I guess, it's ok for cinematographic reasons.

As for the moonstone: I played that so often and never realised that.


"We are all stories in the end. Just make it a good one."

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The dialogue probably still references the Daisy dream and not the hastily slapped together Guardian one, hence they do not match.

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I believe those aren't related to what OP is talking about.

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I thought about the 1st person point of view in relation to Gale's audience with Mystra, in which you have the dual confusion of first being told that you cannot attend the audience, then being able to attend after all as a silent spectator through the tadpole, and on top of that you are given a broader view of the situation than you should have.

But in the end, using 1st person here or in Shadowheart's memories would be breaking with the narrative of the game. While you can control your player character and have their limited point of view, it's never a 1st person narrative situation, it's a 3rd person situation with a the Narrator doing a lot of the explaining of how you feel and perceive the world. They toyed with 1st person in EA when all the origins narrated their own tales.

Last edited by Anska; 18/09/24 02:39 PM.
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Originally Posted by Ixal
The dialogue probably still references the Daisy dream and not the hastily slapped together Guardian one, hence they do not match.

The "Dream" in question is Shadowheart's memory of her youth. When she's fleeing from the wolf and gets "Saved" by the Sharrans.

One of the dialogue responses to her sharing this with you is you pointing out that she was wearing a Moonstone, something commonly worn by Selunites.

However, her child self is not wearing any jewellery of any kind. Which makes this particular comment kind of strange to make.

Originally Posted by Anska
But in the end, using 1st person here or in Shadowheart's memories would be breaking with the narrative of the game. While you can control your player character and have their limited point of view, it's never a 1st person narrative situation, it's a 3rd person situation with a the Narrator doing a lot of the explaining of how you feel and perceive the world. They toyed with 1st person in EA when all the origins narrated their own tales.

Technically, they still have the intro cinematic. Which is 1st person, where you watch Lae'zel and then yourself get infected with the tadpole.

Of course, there's issues with this such as if you then go on to pick Lae'zel as an Origin character, or if you select Durge...

But in general it's not like Shadowheart's memories being 1st person would break the narrative. Since she's literally showing you what she experienced rather than a narrative following her character.

At best it would create some dissonance between the overall game being 3rd person but with a random 1st person perspective in the middle of things (Similar thing could be said about the Dream Guardian, when they talk about how they saved you it comes across as them sharing their memory of the events with you, but it is also in 3rd person)

Last edited by Taril; 18/09/24 02:45 PM.
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Originally Posted by Anska
But in the end, using 1st person here or in Shadowheart's memories would be breaking with the narrative of the game. While you can control your player character and have their limited point of view, it's never a 1st person narrative situation, it's a 3rd person situation with a the Narrator doing a lot of the explaining of how you feel and perceive the world. They toyed with 1st person in EA when all the origins narrated their own tales.

Yes, sorry, I think I didn't explain myself all that well. I understand the choice to make the scene play out in 3rd person, what I don't completely understand (not that it's a huge deal, mind you, could just be your average slip and I'm being a picky nerd) is why it seems to be stated that Shadowheart and the player were also seeing it that way, since it's her memory of the event. Maybe dissociating from the memory?

I think the reason she doesn't have a moonstone is that animators weren't instructed to give her one. It's not in the cinematics script (The cinematics doesn't come with any instructions, which makes me assume those instructions are somewhere else, I can't verify what is in them) and it could've slipped them if it's hidden behind some random dialogue option.

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Originally Posted by jinetemoranco
Yes, sorry, I think I didn't explain myself all that well. I understand the choice to make the scene play out in 3rd person, what I don't completely understand (not that it's a huge deal, mind you, could just be your average slip and I'm being a picky nerd) is why it seems to be stated that Shadowheart and the player were also seeing it that way, since it's her memory of the event. Maybe dissociating from the memory?

Maybe also because she too is still trying to make sense of her fragmented memories by relating them to you? Like how you try to recall your steps when tracing a misplaced item: "First I went to the woods, then there was a wolf ...." She's still missing pieces like Viconia's face.

At least the scene feels more distant to me and more focused on the facts of what happened, while the purely narrated episodes of how Gale got his orb (especially the first if you go down this route), or how Karlach fought for and escaped from Zariel, seem to be much more focused on evoking emotions while the situations themselves remain a haze.

You are right about the intro cinematic @Taril, I forgot that one.


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