*Ewan Mcgregor voice*
Hello there!
*Ewan Mcgregor voice deactivated*

I do not know if this has been brought up but I am going to suggest it anyway.

As the title say, often Speak with Dead is useless for 2 options because the NPCs already have their name revealed and their loot available for anyone to take it. My suggestion is as follows:

1. Remove the names (i.e Gromwick to Fast Runner or something).
2. Make the loot available only after speaking with the dead and have asked the question.

I know this seems targeted at Gromwick specifically but it is not. For instance, the Nobleman at the crashing site. He should have on him after speaking to him the key to open the boxes that are a few meters ahead, on the way to Astarion. This, imo, gives the player reasons to go back to their previous location or more thiings to discover early on in the game. As this is a game that heavily rely on interaction with the world to be fun and entertaining. Like finding the little holes that I often fail perception checks at and only in my last playthrough (I have alot of them) I discovered that you dont really need to be a druid or small to get in. You just dont have to be.......solid.

There are a few more NPCs that suffer from this problem. So, if this isnt too much of a headache for you. Please consider renaming Gomwick's name or remove the option to ask him his name and hide the loot behind the question. I think this would be a very good improvement on the immersion that is already fantastic.


Thanks for coming to my TED talk!