So, thinking on this more, my wishlist (SPOILERS AHEAD I don't feel like blacking out pretty much everything here.):

Major:
-Better reactivity during resist Durge's death from Bhaal is the biggest one. I think right after the screen blacks out when Bhaal takes his blood back, is when it should cut to your companions standing there in shock. When they come to their senses they slowly walk up, while your romance/closest companion runs over and falls to their knees, tries to shake you awake and then tries to revive you when they realise you're dead, and basically goes through the denial phase when it doesn't work. Maybe other companions present can say something too. And that's when Withers can appear to do his speech, and your companion backs away to give him space to do his thing.

-The lines after the resurrection need to be better. The "twee" line and "worm food" line from Astarion and Shadowheart are especially bad. If your Durge went the resist route all the way through, was a good person to their companions and helped them become better people through their own personal quests, it feels so bad when the best they have to say is "I would have been worm food without you, thanks." Especially from your romance, They should have WAY more to say. More emotional lines. The way it is now, despite the really cool Withers scene, it leaves you feeling quite...empty.

-Act II Moonrise reveals. Kressa, the Warden and Ketheric all say right in front of you that they knew your character. These need to set off major alarm bells in your companions and they should confront Durge about it. The Kressa thing is such a cool (and tragic) reveal about Durge and it would be nice to have a cutscene after that where your companions confront Durge about this and even comfort them, Durge was tortured!

-Act III Gortash reveal where you find out you started the Absolute, stole the Crown of Karsus, crowned the Elder Brain, ect. Your companions do sound pissed if you talk to them but they go back to being fine immediately after. They should be MORE pissed, and if you try to click on them you get the "not right now" or "I don't want to talk to you" overworld lines. I want all your companions to have to need a long rest to think on it. A camp scene that night with all of them present without you (though you can maybe choose to eavesdrop) talking about it would be SUPER nice. If you've been a good person, they can decide that you're pretty much a different person now, one that has come to care about them, and they care about you, and it's obvious you want to fix and stop what you started. There just needs to be more camp/long rest scenes in Act III in general.

-Astarion has the most Durge content but Shadowheart has a lot in common with Durge, with Lae-zel having some familiarities too. Either way, the other companions need more love in this regard.

Minor:
-More reactivity revolving around Orin when she keeps appearing as a doppelganger.

-Fix the Shadowheart hair change line not triggering (where she says she was inspired to go against Shar because Durge was been resisting Bhaal's influence).

-I think Durge should have an option to beat Kressa's skull in with their boot after defeating her, like Aylin did to Ketheric. Go full feral. This person tortured Durge, let Durge rage!

-In Act I in an early camp scene, Astarion sees Durge after a bad night sleeping and remarks to them they look "twitchy, feral and sick." I think in the cutscene animation, your Durge should have the twitchy animations that they do if you have a "bad" ending to the game (in the prison or when your feral Durge character stumbles into the epilogue camp) Not a big deal but would be cool. Right now though they stand there in the default pose. I want more twitchy Durge when they're trying to hold back on their urges.

-Overworld lines when you click and move your character can be spoilerly and immersion breaking. Your character shouldn't mention Father in Act I and II, and the Durge lines should cease if you reject Bhaal.

-Jahiera should have the camp scene when she watches over Durge after their reveal dream in Act III whether she's in your party of not. As long as she's in your camp, she should get this scene. It not triggering can bug out her dialogue where you can reveal you're a Bhaalspawn to the rest of your companions, but not her. I couldn't talk to her more about Bhaalspawn and being one because of it.

-More resist/embrace interactions with things in the world would be nice, they start to fall off after Act I.

-Some dialogue line trees with your romance along the lines of "I love you, but I'm so afraid of hurting/killing you."

-Companions should react to Scheleritas Fel in a resist playthrough when he's at the door to the Temple of Bhaal. I think this is the first (and only) time they actually see him if you play resist. He calls you Master, companions should have something to say about it.

-Companions should react more in general to the Temple of Bhaal. This was your character's home. It's full of rotting bodies, heads on pikes, ect. Say something! Just in general the lead up to the duel with Orin feels empty from your companions. We should also have a dialogue tree with our romance along the lines of "About the duel, in case I don't make it..." and have a "last kiss" like you do before the battle with the Netherbrain.

-When approaching Isobel and saying telling her you want to kill her, but won't, should result in your companions getting ready to grapple and hold you back lol.

Last edited by Beetle; 23/09/24 10:41 PM.