Larian Banner: Baldur's Gate Patch 9
Previous Thread
Next Thread
Print Thread
Joined: Oct 2020
K
stranger
OP Offline
stranger
K
Joined: Oct 2020
Hey, guys. I have a Monk 8/Rogue (Thief) 4 build to get tons of Bonus Actions to punch stuff with. Right now, I am dual-wielding daggers because they're really good (Knife of the Undermountain and Sussur Dagger). I can only perform one Martial Arts attack after each weapon attack (either Main or Off-Hand). So here's the problem: Whenever I perform a Main Hand Attack, it automatically uses the Off-Hand Attack. This consumes one of my bonus actions that I would otherwise punch with. The only way to avoid this is back attacking with Sneak Attack, which only uses the Main Hand. However, I can only Sneak Attack once per turn, and I can only do it at all if I have advantage. I could do an Off-Hand Attack, Martial Arts, Sneak Attack, Martial Arts, but that's not optimal damage (no Fighting Style available in this build). The reason I'm dual-wielding is for the ability to take a third Bonus Attack while using Wholeness of Body, and because my Off-Hand is very useful against spellcasters (Sussur Dagger can silence enemies). I could possibly get the Dual-Wielder feat to put a better weapon in my Off-Hand, but I still wouldn't be adding my Dex bonus to damage. I'd really rather kick most of the time.

How can I kick enemies as much as I should be able to while dual-wielding?

*Edit*
I just looked at my Astarion, who I gave Dual-Wielder to. Apparently, Dual-Wielder just gives you the Two-Weapon Fighting fighting style. I had no idea, and apparently the wiki doesn't either, as it explicitly claims the opposite. Still, I'd like to know if I could throw out more kicks.

Last edited by Knightcrawler; 25/09/24 05:31 AM.
Joined: Jun 2022
veteran
Offline
veteran
Joined: Jun 2022
Dual-attacking can be disabled by pressing [R] on PC or clicking the 2nd tiny icon under your melee weapon on the hotbar.

Not sure how it's done with controller UI, but there should be some option available to disable dual-attacks.

Joined: Oct 2020
K
stranger
OP Offline
stranger
K
Joined: Oct 2020
Thank you very much! I do hope it still does both attacks during an Attack of Opportunity. But I guess I can toggle it back and forth if not.

Last edited by Knightcrawler; 25/09/24 06:07 AM.
Joined: Jun 2022
Location: outback nsw
veteran
Offline
veteran
Joined: Jun 2022
Location: outback nsw
you can spend your bonus action first before your main action... so for example use the off hand weapon to hit one target then attack another with the main hand


Luke Skywalker: I don't, I don't believe it.
Yoda: That is why you failed.
Joined: Aug 2023
addict
Offline
addict
Joined: Aug 2023
You can Sneak Attack IF you wield a Finesse weapon (such as Dagger or Shortsword) and then either:

(a) you have Advantage on the attack

(b) you do NOT have Disadvantage on the attack AND the opponent in question has the Threatened state, i.e. is under melee attack by an ally

While (a) is indeed occasionally the case, (b) is the far more usual situation.

You CAN Sneak Attack with the offhand attack, and thats the main reason why IMHO one should always dualwield on a pure Rogue - if your main hand misses, you may still get the Sneak Attack on the offhand attack, and Sneak Attack is a nice amount of damage indeed, especially on a pure Rogue.

To my knowledge you cannot sneak attack with the offhand if that attack is unarmed, as it would be the case with Monk bonus action attacks. Either way with 3-4 Rogue levels its "merely" 2d6 extra damage, once per round, so its not THAT much of a loss if it doesnt trigger.



In this build you can get Dualweapon style (or how its called) by trading 1 level of Rogue for 1 level of Fighter; this would lose you a feat though but then Dualweapon basically is a feat. Otherwise the fourth level of Rogue gives absolutely nothing but a feat, so unless you have a feat that you consider important to get, I'd strongly prefer taking the Fighter level.

AFAICS the dualweapon feat does almost nothing in regards to damage and should be avoided - unless you have two non-light weapons you want to pick for their extra effects. Which ironically is most often the case for Wizard and Sorcerer who can then wield two staffs at the same time.



And yes, if you toggle off the offhand attack, you can still pick it explicitly, or you can use any other bonus action available to you.

The most annoying problem of this option is not only that it spends your bonus action on the offhand attack, but that it still does so even if the mainhand attack already killed the opponent in question, completely wasting the bonus action for zip benefit. Thats why by default I always switch it off.

The one occasion when you really want to enable dualweapon is when you do your first attack out of stealth, starting the combat and possibly causing a surprise round. Using dualweapon in this occasion makes sure that you do both your main hand and your offhand attack instantly, while otherwise your bonus action and for the record also all extra attacks get lost.

I would like to add that alternatively you can enable the option that doing such an attack out of stealth will not spent your action. I find this option is extremely strong though because it increases your initial damage output quite enormously, and initial spike damage makes a huge difference in this game.


Link Copied to Clipboard
Powered by UBB.threads™ PHP Forum Software 7.7.5