I had seen that post, which was the reason why I'd asked the question. This is not related to maximum statistics per se, but to the maximum level of the character as a whole, i.e. Level 50 or Level 60.
To clarify, let's say that my character kills and resurrects enemies, then kills them again. This would give her more experience than if she were to kill them and proceed through the game as usual. Because she has killed additional enemies - for the sake of argument - she reaches levels beyond what is normally possible. That said, would the experience requirements for those 'extra' levels be contained in a finite table the developers built into the game or would the game use a formula to determine the number of points needed for each successive increase in level?
Put another way, is the number of levels finite or infinite? Has anyone taken the time to find an upper bound for characters' experience levels?