The turn-based combat pace is OK for most of the encounters in BG III, with one notable exception that almost made me lose my mind - the poltergeists in Jannath's house. It is a very unique combat and I can see what Larian was trying to do there, but you'd better have something else to do like maybe folding laundry while those Spirits of Molasses are taking their turns.
Could you elaborate on this.
I heard this many times that every encounter has a purpose in bg3.
That this mean that it is hand crafted, scripted or related to task or quest.
I played so many isometric RPGs that have tons of mobs that no purpose of being there; there are just there to prolong the gameplay like in icewind dale, nwn OC or many encounters in wotr.
The turn-based combat pace is OK for most of the encounters in BG III, with one notable exception that almost made me lose my mind - the poltergeists in Jannath's house. It is a very unique combat and I can see what Larian was trying to do there, but you'd better have something else to do like maybe folding laundry while those Spirits of Molasses are taking their turns.
I just did that one and I agree that it's annoying.
In general though the advantage of RTwP is that it lets you plow through hordes of mooks. The problem with RTwP is that the devs throw hordes of mooks at you. Turn based does boss fights (and mini-boss fights) better than RTwP.
Honestly, cutting down on the chaf filler fights and leaning into fewer (but more interesting) fights is a good thing IMO.
I kinda have to disagree. I played wasteland 2 and wasteland 3. Combat was fun in the beginning but after time passed combat started to drag on and on. Same goes with the encounter in D:OS 2; it felt like there were enemies around every corner.
When RTwp games does this is acceptable since you can pass easily through it. When turn based games does it, it is horrible aka games like that are not enjoyable.