My attempt may have been somewhat flawed. I tried it with Jackie the Half-Elf, a Dark Urge Storm Sorceress at lvl 1.

My thinking was that a Charisma based caster class would probably end up being the most useful, since that way we could potentially hit a 20 in our prime attribute via itemization. So 17 off the Nautiloid, up to 18 from taking the Hag's hair, then the Robin Hood cap at the Sundries +2 CHA to achieve that 20 during the endgame.

After that my thinking was CON, for the HP and concentration checks, then Wisdom for the 15, just cause there are so many WIS rolls and checks throughout the game, and that one is harder to raise the roof on from equipment. STR, DEX and INT all dump stats, since it's possible to push all those into a respectable range via items, before we get to Act II.

Something like STR 8, DEX 8, CON 16, INT 8, WIS 15, CHA 17 at the start =

STR 19, DEX 18, CON 16, INT 17, WIS 15, CHA 18 by the time we reach the Shadowlands.

Club of Hill Giant STR from the stool leg in the Underdark, Gloves of DEX from Jeera at the Creche, Circlet of Intellect from Lump. Then in Act III we can drop the Circlet of INT for the Cap of CHA, so we can Eldritch Blast with a 20 in Charisma. The Attribute dependent equipment slots are basically the Headgear, the Gloves, and the offhand Melee weapon (unless just using Elixirs, but those are sorta tedius). Cape is locked in cause it's Durge. Leaves the Torso and Boots, Rings and Amulet for playing around. I thought about trying to push Dex instead where you can also hit a 20 and freeing up Gloves instead of the Torso (which I thought Cat's Grace for the early get +2) but somehow I just felt like pushing CHA would be better over the long haul, like for all the persuasion/deception checks and whatnot.

The thing that frustrated me out of completing the attempt was that I ran out of slots in the hotbar for all the icons lol, and because Minsc already stole our thunder by completing the achievement a while back in one of the random tactician runs.

I'm curious if there's just 1 build that rules them all taking 1 lvl in each Class, like with an optimal starting class/race just based on proficiencies and boons from the lineage. I just chose Half-Elf because they're already a bit of a Hybrid to fit the theme, thought about Half-Drow or Half-Orc too, but ended up just going by the head models I liked and too afraid of cape clipping to branch out much hehe.

It was reasonably entertaining, but I also felt like the character lacked identity outside the meta. Like I would ask myself 'why would I ever do this if not for the achievement?' hehe

Then as I was doing it I thought, well probably would have been cooler for me to have something like 3 levels in 4 Classes, because then we still wouldn't get the feats, but there'd be more to the choice of subclasses and such. Or just more combos generally overall that one might try. Which would have been more to my tastes. Like oh which combo did you use to achieve the Jack of All Trades thing? And then there'd be some real mix and match on that with different options to explore what might be optimal.

Quad Class seems slightly absurd, but not too off the old Triple-Class Multi from like AD&D. FIght/Thief/Mage or whatever. I also probably went CHA focused, just because Jack of All Trades reminds me of 2e Bard and so trying to get a similar sort of character going maybe. I just feel like taking 1 lvl in all 12 classes is not a thing I would do though. Whereas I can maybe imagine a character that's like a S'wizlockadin or whatever, and I can kinda picture it. Like 'oh yeah you know, the Sorcerer, Wizard, Warlock, Paladin, maybe that's a cool combo...' Padlock Brangers, who knows? lol But then with all 12 I just feel like there is too much crossover and always going to be one class that's just not bringing much to the table.

I guess I would lead caster cause I enjoy them, but mostly it's for whatever Cantrip or Lvl 1 spell can scale or be upcast. I'd probably pick all the cooler classes with the scaling stuff first, and then end up stuck like meh for the last 3 or 4 levels, where the character isn't gaining anything really from the last in the list. Aside from just upping whatever main thing I'm doing by that point like with the Blast factor. I was probably brushing too broadstroke to suggest that there are no interesting splits or choices there, it just felt sorta like, 'dang I wish there were other similar achievements' instead of having that be the lone Multi-Class oriented one.

I liked the no respec concept of it, but I wish it was more like "Complete the game as with... 6 levels in 2 classes. 4 levels in 3 classes. 3 levels in 4 classes. 2 levels in 6 classes." And then maybe when you do that, you unlock the super special achievement: Multi-Classer "Jack of All Trades." That'd be more like what I'm after out of such a challenge, I think anyway, it's hard to know what hums sometimes. I was really into it at first, then fell off towards the end, but that seems to happen to me a lot. Constant restartitus. I might try it again with the mod to enlarge the hotbar.

Last edited by Black_Elk; 05/10/24 01:29 AM.