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#952168 05/10/24 01:07 AM
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"If an adamantine weapon hits an object, the hit is always a critical."??? Are enemies not "objects"? It's my basic understanding that everything is an "object" if it has a physical state. Is the description just worded poorly because my hits are not criticals when using an adamantine weapon.

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I think "object" here is a formal D&D term meaning a nonliving, distinct thing as defined here. A living being would, in D&D terms, be a "creature" I believe.


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"Objects" refers specifically to things that are inanimate.

If it were designed to crit on everything it would simply state "Hits with adamantine weapons are always critical" rather than specifically referring to objects.

To further clarify;

"For the purpose of these rules, an object is a discrete, inanimate item like a window, door, sword, book, table, chair, or stone, not a building or a vehicle that is composed of many other objects."

This contrasts with the term "Entity" which refers to an animate being (Whatever form it happens to be. For example, a talking rock would be classified as an entity, not an object due to being animated).

Last edited by Taril; 05/10/24 01:24 AM.
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So what is the point of the weapons critting on "objects"? so it takes less hits? oh boy what a bonus.

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Lots of objects like doors and cracked walls (and very occasionally objects you want to destroy quickly) are labeled sturdy or tough, and don’t take damage below a certain threshold. Crits against those can help you get through them.

The adamantine weapons are all pretty disappointing, IMO. You’ll probably have better already, or will quite soon. The armour, particularly the heavy splint, is good for most of the game if not right to the end. Immunity from crits, a bit of damage resistance and reeling on hit are all very handy for a front liner to tank some blows. The medium has less damage resistance and less intense reeling, but it’s still quite decent. Some people seem to rate the shield too, but I’m not really sold on it.

Last edited by Dagless; 05/10/24 07:03 AM.
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Originally Posted by Troglodyte
So what is the point of the weapons critting on "objects"? so it takes less hits? oh boy what a bonus.

Some chests, doors and walls will have toughness, which means they don't take damage from any attacks that deal less than a certain amount thus ensuring critical hits can give you enough damage to overcome these thresholds.

Sometimes you also could use the speed of destroying something with crits. Like for example you walked into a trap and your party's perception check suceeded too late, but you act fast enough to attack and destroy the trap mechanism before you get harmed. Or say you're in combat and you target the enemies weapon or armour to destroy it rather than harm them (If your DM allows this).

Also, in prior editions (Or maybe just with certain DM's) Constructs can be considered "Objects" - With the reasoning that they're not actually alive, they're just a bunch of mechanical parts moving together, thus would still be considered an object rather than an entity.

Essentially, in BG3 the adamantine weapons are a vestigial bonus. They make sense in TT D&D where their property is actually useful (Also, you're not always so likely to find as many powerful magic items in your average campaign). In BG3 itself its mostly pointless besides smashing a few chests/doors more easily.

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Has anybody tried using adamantine weapons against the steel watch?


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