@Luckmann, Exactly. Added to it, the mods they show as having a conflict, all say the same thing (just defaults to the first mod name in the load order) so i have no clue which mods its saying is in conflict.
I can tell you in full confidence that most likely, no mods are in conflict at all. It's a false positive. In my case, we literally copy the exact \Mods\-folder over, and then the exact same modsettings.lsx, and we still have the exact same problem.
What frustrates me is that there is no need for this whatsoever, we are perfectly capable of policing our own mods. Before you create a system that arbitrarily blocks the players from playing completely, you better make damn sure everything works perfectly, or else provide a way around something like this. Someone at Larian had a terrible, terrible idea and felt a need to force it upon the rest of us.