Originally Posted by Ranxerox
Tks Salo

Could you clarify this for me, I'm not that tech-literate.

Originally Posted by Salo
- Mods that add/modify/remove shaders

What sort of things would this affect? I'm assuming it has something to do with graphics. Do you have any examples of Mods available for PC that can't be used for console because of this restriction?

A shader is a computer program that will calculate the levels of light, darkness, and colour when a 3D scene is rendered, and uses those to shade or colour a model. When a mod is created through the BG3 Toolkit these appear as BSHD files.
The game is already pre-packaged with a number of shaders, which mod authors are able to re-use when making mods. However the addition or modification of shaders isn't supported on consoles, so any mods that add, remove or modify shader files will be rejected. If mod authors are able to update their mods to not rely on new shaders, then we can consider them for curation and test them again! (as long as they follow the other requirements)
Shaders are a big component of cosmetic mods, for example, such as face presets. This doesn't mean all of these mods in mod.io have external shaders, but that it's common for these type of mods.

Last edited by Salo; 10/10/24 11:12 AM.