Yeah the pathfinding has issues, especially if it involves jumping. The amount of times my characters fell straight down mid-jump (and often to their death) was not fun whatsoever to say the least.
- If the character has to run somewhere in order to jump, they will often miscalculate their movement range and end up unable to jump anymore.
- If the character has a clear jump path while standing next to a pillar, fence, wall, door or any sort of terrain, they will often fall straight down mid-jump as they smack into these obstacles.
- If the character is too close to a wall and has a clear jump path, they will often refuse to jump at all until they're slightly repositioned.
- If the player tries to jump below the current terrain level (like trying to jump down from the Wyrm Rock Bridge), they will often land on the very ground they're standing on and then clip through it to fall to their death.
- If the player jumps across gaps out in the world, companions will often not jump across despite being able to (guaranteed to happen at the river crossing a few steps north of Scratch)