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Salo Offline OP
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Update 08/11/2024: We have released a small hotfix for PS5 and the current version number in that platform only is 4.1.1.6072089. More information about the hotfix can be found here.


Hey everyone,

Another small hotfix for all platforms is coming your way today! Hotfix #28 addresses a few crashes and blockers, integrates a handful of gameplay bug fixes, and resolves some issues with the Mod Manager.

This hotfix also fixes an issue with multiplayer, where some players were getting caught in an enable–disable loop in the Mod Verification Window when trying to disable a mod that the host doesn't have.

MODDING

  • On PS5, the 'Continue' button will now work the same as the 'Load Game' screen in that it won't allow you to start a game if there are any mod issues.
  • On console, when loading a savegame that has unresolved mod issues, the Mod Verification Window will no longer keep asking you to re-download or uninstall mods when the action has already been taken.
  • Resolved an issue with mod dependencies not being loaded in the correct order after enabling/disabling some mods.

Mod Manager
  • Fixed the animated downloading bar not appearing in the Mod Verification Window after you click 'Download'.
  • Fixed the horizontal scrollbar on the Mod Details page not being vertically centred between the arrows that flank it.
  • Fixed a bug preventing you from opening the Mod Manager on PC when using a controller.
  • Fixed the button prompts in the Mod Details page not updating correctly when using a controller.
  • Fixed the filter tags in the Mod Manager not appearing in localised languages and made sure that the English string is shown as a backup in case there's an issue with fetching the translation.
  • The mod browser scrollbar now resets to the top when you navigate to a previous or next page.
  • On PS5, the Mod Manager now correctly reports the amount of remaining memory after uninstalling a mod.
  • Fixed a crash that could occur when changing pages in the Mod Manager.
  • Fixed clients on a multiplayer game getting caught in an enable–disable loop in the Mod Verification Window when trying to disable a mod that the host doesn't have.
  • Updated the 'Explicit Content' filter's name to 'Mature Content'.
  • Updated the name of the Mod Issues window to 'Mod Verification Window' to more accurately reflect what the window is for, and updated its description.


GAME

Gameplay
  • Improved loading times for players with many mods installed.
  • You can no longer add items to your wares even if they cannot become wares (e.g. pact weapons) by selecting them along with another item that can become a ware. This prevents a trade exploit where you could sell your wares and the bound items would not leave your inventory. Any more of these up your sleeves?
  • Fixed Honour Mode features, like Legendary Actions, carrying over to non-Honour-Mode games if you'd previously loaded an Honour Mode save.
  • On PS5, fixed the DualSense lightbar updating colours every single frame of the game when a new user logs in with a new controller.
  • Resolved an issue with Wyll opting for negative greeting nodes even when he does like you.
  • Fixed the character models becoming offset in the Trade UI when switching between trade and barter when using a controller.

Crashes and Blockers
  • Fixed a crash when trying to load into a playthrough rather than a particular savegame within that playthrough.
  • Fixed a crash that could occur when loading a savegame.
  • On PS5, fixed a potential crash when going full disco on the DualSense lightbar.

Last edited by Salo; 08/11/24 10:52 AM.
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Originally Posted by Salo
Resolved an issue with Wyll opting for negative greeting nodes even when he does like you.

Looking forward to seeing this in-game. "You got something to say?" was getting a bit old. grin

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so the only thing this does for PC users is change the build number?
56mb must be changing something Larian forgot to tell us


Luke Skywalker: I don't, I don't believe it.
Yoda: That is why you failed.
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Thanks for fixing Wyll and making the loading time for modded games shorter.


"We are all stories in the end. Just make it a good one."

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Thank you, Team Larian. You rock!!

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I have lost some movement sound effects on Xbox since this hotfix (footsteps point and click vocals etc)

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stranger
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Will this fix issues with the mod load order being forced into alphabetical order for PC users?

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SOmething is a bit strange after the new hotfix: The mod manager in game is very slow now. It works, but searching something takes a lot of time.


"We are all stories in the end. Just make it a good one."

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Salo Offline OP
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Passing on your reports, thank you everyone! Please make sure to also send them over to our support team, who can usually take a deeper look into them: https://larian.com/support/faqs/how-to-submit-a-bug-report_85

Originally Posted by Ertyren2334
Will this fix issues with the mod load order being forced into alphabetical order for PC users?

The team is currently investigating this! The issue at the moment should be visual only, and the mods should still organise in the correct order.

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Is anyone else having issues where certain mods are blocking you from loading into a game that was perfectly fine until the recent Hotfix #28? For instance SecretScrolls is now unable to be used and my old saves can’t be accessed because they had that mod.


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