Originally Posted by Veilburner
It's not up to Larian to themselves whether mods are approved for console or not.

You're half right, consoles (mostly Sony) have some pretty strict, clear cut rules about what is and isn't allowed.
However, the process where mods are tested and approved is entirely dependent on Larian, and that process seems to be very, very slow. I'm not sure how scalable or sustainable it is either.

Even approved mod updates are slow to console
Example:

The Cheaters Ring mod is at version 2.8.1 for PC, Console is currently using 2.6.1. The update after 2.6 came out 11 days ago, and there have been 4 more updates since then. Lets say it takes two weeks (could be longer we have no idea) we're talking literal months just to get a mod updated to where it is for PC currently.

Alternatively, I had a mod commissioned (built 100% in Mod.io with console in mind) it went live to PC 4 days ago, I'll keep you updated as to how long it takes to make it to console.