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Fallout was a GREAT game, and very similar to DD in many ways, here I lay some Ideas from Fallout to the next Divinity:

Actually it was DD a bit similar to Fallout: Fallout was made before ;0).

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- Personal Traits/Perks
Choose your char to be for ex. alchoolic(More Str and Con but needs to drink booze all the time, etc

Sounds interesting. I wouldn't mind having that.

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- Detailed reputation system
If you dig a grave youll get Gravedigger on your Rep, Kill a child get Childmolester, etc

For some reason, Arcanum didn't have this. It will certainly make the game less linear.

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- Much more easter eggs
fallout had a huge amount of easter eggs, monty python, mastigator, etc

Easter Eggs are always welcome but DD has a good bunch of them.

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- Areas with Random/respawing creeps
this game realy needs a place with respawned creeps...

Look the FAQ for Riftrunner about Battlegrounds: it's an area with randomly generated quests/maps and it looks that there are respawnable monsters.

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- Speech finesse based on Inteligence
If you have 1 INT you char would speak like: You give money, yes? I are Tom! and people would just ignore you, or say you are to dum to speak with

Was discussed here before. I love the idea yet it requires a large ammount of programming.

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- Possibility to solve most quests with High Int+Speech
A high Int char would be able to solve most quests with a nice charmed speech
Yes, that's a good idea. In Arcanum you could play a character without combat skills still finish the game.

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- Aimed Shot Skills
Possibility to aime your arrows/punches/slashing to a certain part of the body, eyes=offence loss legs=movement loss, etc

I don't really like the idea of than in a real time game. Fallout was Turn-Based, remember? :0)

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- Critical Strikes

There are criticals in DD1!