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Joined: May 2013
hexaae Offline OP
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Is there any official/unofficial extractor/repacker tool for .cmp and .dat file format used for Divine Divinity texts?
Wanted to revise Italian unofficial translation but the team has disappeared and so any info about the tools used for translation project... Can't find anything on the Net.

Another question:
what's the format of font files (.fnt)? Bitmap fonts? Can I use tools like Tile Molester or BMFont to edit them?


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There is an application "Sprite and Archive Utility" for unpacking sprites and archives in DD, you can use it to unpack flat.cmp and global.cmp.

Joined: May 2013
hexaae Offline OP
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This one?
https://github.com/mewbak/sau/blob/master/releases/sau-1.1.zip

Code
Sprite and Archive Utility v1.1 by Nikita Sadkov

Usage: sau <InputFormat>=<InputFile> <OutputFormat>=<OutputFile>
       sau <InputFile> <OutputFile> (guess format from extension)
Example: sau dir=./Input mpq=Output.mpq
         sau ./Input Output.mpq

How should I do for global.cmp (??)... what "outputfile" format should I use?

EDIT:
just found that a simple:
Code
sau.exe global.cmp extracted
will work and extract all files to ..\extracted\ directory.

Last edited by hexaae; Yesterday at 04:38 PM.

ASUS ROG Strix GL703GS, GTX 1070 8GB, 32GB RAM, 1920x1080 144Hz G-Sync laptop screen, external monitor UWQHD 3440x1440 Mi Monitor, NVMe 4x, Hori Fighting Stick Mini, XBox One BT controller, ROG Strix Carry mouse
Joined: May 2013
hexaae Offline OP
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Repack doesn't seem to work though:
Code
sau.exe ./extracted ugo.cmp
Processing: ./extracted
Cant compile <cmp>s
      0 [main] sau 17844 cygwin_exception::open_stackdumpfile: Dumping stack trace to sau.exe.stackdump


ASUS ROG Strix GL703GS, GTX 1070 8GB, 32GB RAM, 1920x1080 144Hz G-Sync laptop screen, external monitor UWQHD 3440x1440 Mi Monitor, NVMe 4x, Hori Fighting Stick Mini, XBox One BT controller, ROG Strix Carry mouse

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